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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/sharedInterface.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/shared/sharedInterface.h')
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diff --git a/mp/src/game/shared/sharedInterface.h b/mp/src/game/shared/sharedInterface.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Exposes client-server neutral interfaces implemented in both places
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SHAREDINTERFACE_H
+#define SHAREDINTERFACE_H
+
+#ifdef POSIX
+#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor
+#endif
+
+class IFileSystem;
+class IUniformRandomStream;
+class CGaussianRandomStream;
+class IEngineSound;
+class IMapData;
+
+extern IFileSystem *filesystem;
+#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL))
+namespace _SUBSYSTEM
+{
+extern IUniformRandomStream *random;
+}
+#else
+extern IUniformRandomStream *random;
+#endif
+extern CGaussianRandomStream *randomgaussian;
+extern IEngineSound *enginesound;
+extern IMapData *g_pMapData; // TODO: current implementations of the
+ // interface are in TF2, should probably move
+ // to TF2/HL2 neutral territory
+
+#endif // SHAREDINTERFACE_H
+