From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/shared/sharedInterface.h | 37 ++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 mp/src/game/shared/sharedInterface.h (limited to 'mp/src/game/shared/sharedInterface.h') diff --git a/mp/src/game/shared/sharedInterface.h b/mp/src/game/shared/sharedInterface.h new file mode 100644 index 00000000..468ffb98 --- /dev/null +++ b/mp/src/game/shared/sharedInterface.h @@ -0,0 +1,37 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Exposes client-server neutral interfaces implemented in both places +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SHAREDINTERFACE_H +#define SHAREDINTERFACE_H + +#ifdef POSIX +#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor +#endif + +class IFileSystem; +class IUniformRandomStream; +class CGaussianRandomStream; +class IEngineSound; +class IMapData; + +extern IFileSystem *filesystem; +#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL)) +namespace _SUBSYSTEM +{ +extern IUniformRandomStream *random; +} +#else +extern IUniformRandomStream *random; +#endif +extern CGaussianRandomStream *randomgaussian; +extern IEngineSound *enginesound; +extern IMapData *g_pMapData; // TODO: current implementations of the + // interface are in TF2, should probably move + // to TF2/HL2 neutral territory + +#endif // SHAREDINTERFACE_H + -- cgit v1.2.3