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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/scriptevent.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/shared/scriptevent.h')
| -rw-r--r-- | mp/src/game/shared/scriptevent.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/mp/src/game/shared/scriptevent.h b/mp/src/game/shared/scriptevent.h new file mode 100644 index 00000000..b7d6aaca --- /dev/null +++ b/mp/src/game/shared/scriptevent.h @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef SCRIPTEVENT_H
+#define SCRIPTEVENT_H
+
+#define SCRIPT_EVENT_DEAD 1000 // character is now dead
+#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt
+#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt
+#define SCRIPT_EVENT_FIREEVENT 1003 // Fires OnScriptEventXX output in the script entity, where XX is the event number from the options data.
+#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY)
+#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence
+#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor)
+#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes
+#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE)
+#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time
+#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences)
+#define SCRIPT_EVENT_EMPHASIS 1011 // Emphasis point for gestures
+
+#define SCRIPT_EVENT_BODYGROUPON 1020 // Turn a bodygroup on
+#define SCRIPT_EVENT_BODYGROUPOFF 1021 // Turn a bodygroup off
+#define SCRIPT_EVENT_BODYGROUPTEMP 1022 // Turn a bodygroup on until this sequence ends
+
+#define SCRIPT_EVENT_FIRE_INPUT 1100 // Fires named input on the event handler
+
+#endif //SCRIPTEVENT_H
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