From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/shared/scriptevent.h | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 mp/src/game/shared/scriptevent.h (limited to 'mp/src/game/shared/scriptevent.h') diff --git a/mp/src/game/shared/scriptevent.h b/mp/src/game/shared/scriptevent.h new file mode 100644 index 00000000..b7d6aaca --- /dev/null +++ b/mp/src/game/shared/scriptevent.h @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef SCRIPTEVENT_H +#define SCRIPTEVENT_H + +#define SCRIPT_EVENT_DEAD 1000 // character is now dead +#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt +#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt +#define SCRIPT_EVENT_FIREEVENT 1003 // Fires OnScriptEventXX output in the script entity, where XX is the event number from the options data. +#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY) +#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence +#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor) +#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes +#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE) +#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time +#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences) +#define SCRIPT_EVENT_EMPHASIS 1011 // Emphasis point for gestures + +#define SCRIPT_EVENT_BODYGROUPON 1020 // Turn a bodygroup on +#define SCRIPT_EVENT_BODYGROUPOFF 1021 // Turn a bodygroup off +#define SCRIPT_EVENT_BODYGROUPTEMP 1022 // Turn a bodygroup on until this sequence ends + +#define SCRIPT_EVENT_FIRE_INPUT 1100 // Fires named input on the event handler + +#endif //SCRIPTEVENT_H -- cgit v1.2.3