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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/shared/mp_shareddefs.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/shared/mp_shareddefs.cpp')
| -rw-r--r-- | mp/src/game/shared/mp_shareddefs.cpp | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/mp/src/game/shared/mp_shareddefs.cpp b/mp/src/game/shared/mp_shareddefs.cpp new file mode 100644 index 00000000..704bb437 --- /dev/null +++ b/mp/src/game/shared/mp_shareddefs.cpp @@ -0,0 +1,164 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "mp_shareddefs.h"
+
+const char *g_pszMPConcepts[] =
+{
+ "TLK_FIREWEAPON", // MP_CONCEPT_FIREWEAPON
+ "TLK_HURT", // MP_CONCEPT_HURT
+ "TLK_PLAYER_EXPRESSION", // MP_CONCEPT_PLAYER_EXPRESSION
+ "TLK_WINDMINIGUN", // MP_CONCEPT_WINDMINIGUN
+ "TLK_FIREMINIGUN", // MP_CONCEPT_FIREMINIGUN
+ "TLK_PLAYER_MEDIC", // MP_CONCEPT_PLAYER_MEDIC
+ "TLK_DETONATED_OBJECT", // MP_CONCEPT_DETONATED_OBJECT
+ "TLK_KILLED_PLAYER", // MP_CONCEPT_KILLED_PLAYER
+ "TLK_KILLED_OBJECT", // MP_CONCEPT_KILLED_OBJECT
+ "TLK_PLAYER_PAIN", // MP_CONCEPT_PLAYER_PAIN
+ "TLK_PLAYER_ATTACKER_PAIN", // MP_CONCEPT_PLAYER_ATTACKER_PAIN
+ "TLK_PLAYER_TAUNT", // MP_CONCEPT_PLAYER_TAUNT
+ "TLK_PLAYER_HELP", // MP_CONCEPT_PLAYER_HELP
+ "TLK_PLAYER_GO", // MP_CONCEPT_PLAYER_GO
+ "TLK_PLAYER_MOVEUP", // MP_CONCEPT_PLAYER_MOVEUP
+ "TLK_PLAYER_LEFT", // MP_CONCEPT_PLAYER_LEFT
+ "TLK_PLAYER_RIGHT", // MP_CONCEPT_PLAYER_RIGHT
+ "TLK_PLAYER_YES", // MP_CONCEPT_PLAYER_YES
+ "TLK_PLAYER_NO", // MP_CONCEPT_PLAYER_NO
+ "TLK_PLAYER_INCOMING", // MP_CONCEPT_PLAYER_INCOMING
+ "TLK_PLAYER_CLOAKEDSPY", // MP_CONCEPT_PLAYER_CLOAKEDSPY
+ "TLK_PLAYER_SENTRYAHEAD", // MP_CONCEPT_PLAYER_SENTRYAHEAD
+ "TLK_PLAYER_TELEPORTERHERE", // MP_CONCEPT_PLAYER_TELEPORTERHERE
+ "TLK_PLAYER_DISPENSERHERE", // MP_CONCEPT_PLAYER_DISPENSERHERE
+ "TLK_PLAYER_SENTRYHERE", // MP_CONCEPT_PLAYER_SENTRYHERE
+ "TLK_PLAYER_ACTIVATECHARGE", // MP_CONCEPT_PLAYER_ACTIVATECHARGE
+ "TLK_PLAYER_CHARGEREADY", // MP_CONCEPT_PLAYER_CHARGEREADY
+ "TLK_PLAYER_TAUNTS" , // MP_CONCEPT_PLAYER_TAUNTS
+ "TLK_PLAYER_BATTLECRY", // MP_CONCEPT_PLAYER_BATTLECRY
+ "TLK_PLAYER_CHEERS", // MP_CONCEPT_PLAYER_CHEERS
+ "TLK_PLAYER_JEERS", // MP_CONCEPT_PLAYER_JEERS
+ "TLK_PLAYER_POSITIVE", // MP_CONCEPT_PLAYER_POSITIVE
+ "TLK_PLAYER_NEGATIVE", // MP_CONCEPT_PLAYER_NEGATIVE
+ "TLK_PLAYER_NICESHOT", // MP_CONCEPT_PLAYER_NICESHOT
+ "TLK_PLAYER_GOODJOB", // MP_CONCEPT_PLAYER_GOODJOB
+ "TLK_MEDIC_STARTEDHEALING", // MP_CONCEPT_MEDIC_STARTEDHEALING
+ "TLK_MEDIC_CHARGEREADY", // MP_CONCEPT_MEDIC_CHARGEREADY
+ "TLK_MEDIC_STOPPEDHEALING", // MP_CONCEPT_MEDIC_STOPPEDHEALING
+ "TLK_MEDIC_CHARGEDEPLOYED", // MP_CONCEPT_MEDIC_CHARGEDEPLOYED
+ "TLK_FLAGPICKUP", // MP_CONCEPT_FLAGPICKUP
+ "TLK_FLAGCAPTURED", // MP_CONCEPT_FLAGCAPTURED
+ "TLK_ROUND_START", // MP_CONCEPT_ROUND_START
+ "TLK_SUDDENDEATH_START", // MP_CONCEPT_SUDDENDEATH_START
+ "TLK_ONFIRE", // MP_CONCEPT_ONFIRE
+ "TLK_STALEMATE", // MP_CONCEPT_STALEMATE
+ "TLK_BUILDING_OBJECT", // MP_CONCEPT_BUILDING_OBJECT
+ "TLK_LOST_OBJECT", // MP_CONCEPT_LOST_OBJECT
+ "TLK_SPY_SAPPER", // MP_CONCEPT_SPY_SAPPER
+ "TLK_TELEPORTED", // MP_CONCEPT_TELEPORTED
+ "TLK_LOST_CONTROL_POINT", // MP_CONCEPT_LOST_CONTROL_POINT
+ "TLK_CAPTURED_POINT", // MP_CONCEPT_CAPTURED_POINT
+ "TLK_CAPTURE_BLOCKED", // MP_CONCEPT_CAPTURE_BLOCKED
+ "TLK_HEALTARGET_STARTEDHEALING",// MP_CONCEPT_HEALTARGET_STARTEDHEALING
+ "TLK_HEALTARGET_CHARGEREADY", // MP_CONCEPT_HEALTARGET_CHARGEREADY
+ "TLK_HEALTARGET_STOPPEDHEALING",// MP_CONCEPT_HEALTARGET_STOPPEDHEALING
+ "TLK_HEALTARGET_CHARGEDEPLOYED",// MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED
+ "TLK_MINIGUN_FIREWEAPON", // MP_CONCEPT_MINIGUN_FIREWEAPON
+ "TLK_DIED", // MP_CONCEPT_DIED
+ "TLK_PLAYER_THANKS", // MP_CONCEPT_PLAYER_THANKS
+ "TLK_CART_MOVING_FORWARD", // MP_CONCEPT_CART_MOVING_FORWARD
+ "TLK_CART_MOVING_BACKWARD", // MP_CONCEPT_CART_MOVING_BACKWARD
+ "TLK_CART_STOP", // MP_CONCEPT_CART_STOP
+ "TLK_ATE_FOOD", // MP_CONCEPT_ATE_FOOD
+ "TLK_DOUBLE_JUMP", // MP_CONCEPT_DOUBLE_JUMP
+ "TLK_DODGING", // MP_CONCEPT_DODGING
+ "TLK_DODGE_SHOT", // MP_CONCEPT_DODGE_SHOT
+ "TLK_GRAB_BALL", // MP_CONCEPT_GRAB_BALL
+ "TLK_REGEN_BALL", // MP_CONCEPT_REGEN_BALL
+ "TLK_DEFLECTED", // MP_CONCEPT_DEFLECTED
+ "TLK_BALL_MISSED", // MP_CONCEPT_BALL_MISSED
+ "TLK_STUNNED", // MP_CONCEPT_STUNNED
+ "TLK_STUNNED_TARGET", // MP_CONCEPT_STUNNED_TARGET
+ "TLK_TIRED", // MP_CONCEPT_TIRED
+ "TLK_BAT_BALL", // MP_CONCEPT_BAT_BALL
+ "TLK_ACHIEVEMENT_AWARD", // MP_CONCEPT_ACHIEVEMENT_AWARD
+ "TLK_JARATE_HIT", // MP_CONCEPT_JARATE_HIT
+ "TLK_JARATE_LAUNCH", // MP_CONCEPT_JARATE_LAUNCH
+ "TLK_HIGHFIVE_SUCCESS", // MP_CONCEPT_HIGHFIVE_SUCCESS
+ "TLK_HIGHFIVE_SUCCESS_FULL", // MP_CONCEPT_HIGHFIVE_SUCCESS_FULL
+ "TLK_HIGHFIVE_FAILURE", // MP_CONCEPT_HIGHFIVE_FAILURE
+ "TLK_HIGHFIVE_FAILURE_FULL", // MP_CONCEPT_HIGHFIVE_FAILURE_FULL
+ "TLK_PLAYER_TAUNT2", // MP_CONCEPT_PLAYER_TAUNT2
+ "TLK_PICKUP_BUILDING", // MP_CONCEPT_PICKUP_BUILDING,
+ "TLK_REDEPLOY_BUILDING", // MP_CONCEPT_REDEPLOY_BUILDING
+ "TLK_CARRYING_BUILDING", // MP_CONCEPT_CARRYING_BUILDING
+ "TLK_REQUEST_DUEL", // MP_CONCEPT_DUEL_REQUEST
+ "TLK_REJECT_DUEL", // MP_CONCEPT_DUEL_TARGET_REJECT,
+ "TLK_DUEL_WAS_REJECTED", // MP_CONCEPT_DUEL_REJECTED
+ "TLK_ACCEPT_DUEL", // MP_CONCEPT_DUEL_TARGET_ACCEPT
+ "TLK_DUEL_WAS_ACCEPTED", // MP_CONCEPT_DUEL_ACCEPTED
+ "TLK_PLAYER_SHOW_ITEM_TAUNT", // MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT
+ "TLK_TAUNT_REPLAY", // MP_CONCEPT_TAUNT_REPLAY
+ "TLK_TAUNT_LAUGH", // MP_CONCEPT_TAUNT_LAUGH
+ "TLK_TAUNT_HEROIC_POSE", // MP_CONCEPT_TAUNT_HEROIC_POSE
+ "TLK_HIGHFIVE_READY", // MP_CONCEPT_HIGHFIVE_READY
+ "TLK_PLAYER_HOLDTAUNT", // MP_CONCEPT_HOLDTAUNT
+ "TLK_TAUNT_PYRO_ARMAGEDDON", // MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON
+ "TLK_ROCKET_DESTOYED", // MP_CONCEPT_ROCKET_DESTOYED
+ "TLK_MVM_BOMB_DROPPED", // MP_CONCEPT_MVM_BOMB_DROPPED
+ "TLK_MVM_BOMB_CARRIER_UPGRADE1",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1
+ "TLK_MVM_BOMB_CARRIER_UPGRADE2",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2
+ "TLK_MVM_BOMB_CARRIER_UPGRADE3",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3
+ "TLK_MVM_DEFENDER_DIED", // MP_CONCEPT_MVM_DEFENDER_DIED
+ "TLK_MVM_FIRST_BOMB_PICKUP", // MP_CONCEPT_MVM_FIRST_BOMB_PICKUP
+ "TLK_MVM_BOMB_PICKUP", // MP_CONCEPT_MVM_BOMB_PICKUP
+ "TLK_MVM_SENTRY_BUSTER", // MP_CONCEPT_MVM_SENTRY_BUSTER
+ "TLK_MVM_SENTRY_BUSTER_DOWN", // MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN
+ "TLK_MVM_SNIPER_CALLOUT", // MP_CONCEPT_MVM_SNIPER_CALLOUT
+ "TLK_MVM_LAST_MAN_STANDING", // MP_CONCEPT_MVM_LAST_MAN_STANDING
+ "TLK_MVM_ENCOURAGE_MONEY", // MP_CONCEPT_MVM_ENCOURAGE_MONEY
+ "TLK_MVM_MONEY_PICKUP", // MP_CONCEPT_MVM_MONEY_PICKUP
+ "TLK_MVM_ENCOURAGE_UPGRADE", // MP_CONCEPT_MVM_ENCOURAGE_UPGRADE
+ "TLK_MVM_UPGRADE_COMPLETE", // MP_CONCEPT_MVM_UPGRADE_COMPLETE
+ "TLK_MVM_GIANT_CALLOUT", // MP_CONCEPT_MVM_GIANT_CALLOUT
+ "TLK_MVM_GIANT_HAS_BOMB", // MP_CONCEPT_MVM_GIANT_HAS_BOMB
+ "TLK_MVM_GIANT_KILLED", // MP_CONCEPT_MVM_GIANT_KILLED
+ "TLK_MVM_GIANT_KILLED_TEAMMATE",//MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE
+ "TLK_MVM_SAPPED_ROBOT", // MP_CONCEPT_MVM_SAPPED_ROBOT
+ "TLK_MVM_CLOSE_CALL", // MP_CONCEPT_MVM_CLOSE_CALL
+ "TLK_MVM_TANK_CALLOUT", // MP_CONCEPT_MVM_TANK_CALLOUT
+ "TLK_MVM_TANK_DEAD", // MP_CONCEPT_MVM_TANK_DEAD
+ "TLK_MVM_TANK_DEPLOYING", // MP_CONCEPT_MVM_TANK_DEPLOYING
+ "TLK_MVM_ATTACK_THE_TANK", // MP_CONCEPT_MVM_ATTACK_THE_TANK
+ "TLK_MVM_TAUNT", // MP_CONCEPT_MVM_TAUNT
+ "TLK_MVM_WAVE_START", // MP_CONCEPT_MVM_WAVE_START
+ "TLK_MVM_WAVE_WIN", // MP_CONCEPT_MVM_WAVE_WIN
+ "TLK_MVM_WAVE_LOSE", // MP_CONCEPT_MVM_WAVE_LOSE
+ "TLK_MVM_DEPLOY_RAGE", // MP_CONCEPT_MVM_DEPLOY_RAGE
+ "TLK_MAGIC_BIGHEAD", // MP_CONCEPT_MAGIC_BIGHEAD
+ "TLK_MAGIC_SMALLHEAD", // MP_CONCEPT_MAGIC_SMALLHEAD
+ "TLK_MAGIC_GRAVITY", // MP_CONCEPT_MAGIC_GRAVITY
+ "TLK_MAGIC_GOOD", // MP_CONCEPT_MAGIC_GOOD
+ "TLK_MAGIC_DANCE", // MP_CONCEPT_MAGIC_DANCE
+ "HalloweenLongFall", // MP_CONCEPT_HALLOWEEN_LONGFALL
+ "TLK_TAUNT_GUITAR_RIFF", // MP_CONCEPT_TAUNT_GUITAR_RIFF
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int GetMPConceptIndexFromString( const char *pszConcept )
+{
+ // Make sure our concept string and enum arrays are the same length
+ Assert( ARRAYSIZE( g_pszMPConcepts ) == MP_TF_CONCEPT_COUNT );
+
+ for ( int iConcept = 0; iConcept < ARRAYSIZE( g_pszMPConcepts ); ++iConcept )
+ {
+ if ( !Q_stricmp( pszConcept, g_pszMPConcepts[iConcept] ) )
+ return iConcept;
+ }
+
+ return MP_CONCEPT_NONE;
+}
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