From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/shared/mp_shareddefs.cpp | 164 +++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 mp/src/game/shared/mp_shareddefs.cpp (limited to 'mp/src/game/shared/mp_shareddefs.cpp') diff --git a/mp/src/game/shared/mp_shareddefs.cpp b/mp/src/game/shared/mp_shareddefs.cpp new file mode 100644 index 00000000..704bb437 --- /dev/null +++ b/mp/src/game/shared/mp_shareddefs.cpp @@ -0,0 +1,164 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "mp_shareddefs.h" + +const char *g_pszMPConcepts[] = +{ + "TLK_FIREWEAPON", // MP_CONCEPT_FIREWEAPON + "TLK_HURT", // MP_CONCEPT_HURT + "TLK_PLAYER_EXPRESSION", // MP_CONCEPT_PLAYER_EXPRESSION + "TLK_WINDMINIGUN", // MP_CONCEPT_WINDMINIGUN + "TLK_FIREMINIGUN", // MP_CONCEPT_FIREMINIGUN + "TLK_PLAYER_MEDIC", // MP_CONCEPT_PLAYER_MEDIC + "TLK_DETONATED_OBJECT", // MP_CONCEPT_DETONATED_OBJECT + "TLK_KILLED_PLAYER", // MP_CONCEPT_KILLED_PLAYER + "TLK_KILLED_OBJECT", // MP_CONCEPT_KILLED_OBJECT + "TLK_PLAYER_PAIN", // MP_CONCEPT_PLAYER_PAIN + "TLK_PLAYER_ATTACKER_PAIN", // MP_CONCEPT_PLAYER_ATTACKER_PAIN + "TLK_PLAYER_TAUNT", // MP_CONCEPT_PLAYER_TAUNT + "TLK_PLAYER_HELP", // MP_CONCEPT_PLAYER_HELP + "TLK_PLAYER_GO", // MP_CONCEPT_PLAYER_GO + "TLK_PLAYER_MOVEUP", // MP_CONCEPT_PLAYER_MOVEUP + "TLK_PLAYER_LEFT", // MP_CONCEPT_PLAYER_LEFT + "TLK_PLAYER_RIGHT", // MP_CONCEPT_PLAYER_RIGHT + "TLK_PLAYER_YES", // MP_CONCEPT_PLAYER_YES + "TLK_PLAYER_NO", // MP_CONCEPT_PLAYER_NO + "TLK_PLAYER_INCOMING", // MP_CONCEPT_PLAYER_INCOMING + "TLK_PLAYER_CLOAKEDSPY", // MP_CONCEPT_PLAYER_CLOAKEDSPY + "TLK_PLAYER_SENTRYAHEAD", // MP_CONCEPT_PLAYER_SENTRYAHEAD + "TLK_PLAYER_TELEPORTERHERE", // MP_CONCEPT_PLAYER_TELEPORTERHERE + "TLK_PLAYER_DISPENSERHERE", // MP_CONCEPT_PLAYER_DISPENSERHERE + "TLK_PLAYER_SENTRYHERE", // MP_CONCEPT_PLAYER_SENTRYHERE + "TLK_PLAYER_ACTIVATECHARGE", // MP_CONCEPT_PLAYER_ACTIVATECHARGE + "TLK_PLAYER_CHARGEREADY", // MP_CONCEPT_PLAYER_CHARGEREADY + "TLK_PLAYER_TAUNTS" , // MP_CONCEPT_PLAYER_TAUNTS + "TLK_PLAYER_BATTLECRY", // MP_CONCEPT_PLAYER_BATTLECRY + "TLK_PLAYER_CHEERS", // MP_CONCEPT_PLAYER_CHEERS + "TLK_PLAYER_JEERS", // MP_CONCEPT_PLAYER_JEERS + "TLK_PLAYER_POSITIVE", // MP_CONCEPT_PLAYER_POSITIVE + "TLK_PLAYER_NEGATIVE", // MP_CONCEPT_PLAYER_NEGATIVE + "TLK_PLAYER_NICESHOT", // MP_CONCEPT_PLAYER_NICESHOT + "TLK_PLAYER_GOODJOB", // MP_CONCEPT_PLAYER_GOODJOB + "TLK_MEDIC_STARTEDHEALING", // MP_CONCEPT_MEDIC_STARTEDHEALING + "TLK_MEDIC_CHARGEREADY", // MP_CONCEPT_MEDIC_CHARGEREADY + "TLK_MEDIC_STOPPEDHEALING", // MP_CONCEPT_MEDIC_STOPPEDHEALING + "TLK_MEDIC_CHARGEDEPLOYED", // MP_CONCEPT_MEDIC_CHARGEDEPLOYED + "TLK_FLAGPICKUP", // MP_CONCEPT_FLAGPICKUP + "TLK_FLAGCAPTURED", // MP_CONCEPT_FLAGCAPTURED + "TLK_ROUND_START", // MP_CONCEPT_ROUND_START + "TLK_SUDDENDEATH_START", // MP_CONCEPT_SUDDENDEATH_START + "TLK_ONFIRE", // MP_CONCEPT_ONFIRE + "TLK_STALEMATE", // MP_CONCEPT_STALEMATE + "TLK_BUILDING_OBJECT", // MP_CONCEPT_BUILDING_OBJECT + "TLK_LOST_OBJECT", // MP_CONCEPT_LOST_OBJECT + "TLK_SPY_SAPPER", // MP_CONCEPT_SPY_SAPPER + "TLK_TELEPORTED", // MP_CONCEPT_TELEPORTED + "TLK_LOST_CONTROL_POINT", // MP_CONCEPT_LOST_CONTROL_POINT + "TLK_CAPTURED_POINT", // MP_CONCEPT_CAPTURED_POINT + "TLK_CAPTURE_BLOCKED", // MP_CONCEPT_CAPTURE_BLOCKED + "TLK_HEALTARGET_STARTEDHEALING",// MP_CONCEPT_HEALTARGET_STARTEDHEALING + "TLK_HEALTARGET_CHARGEREADY", // MP_CONCEPT_HEALTARGET_CHARGEREADY + "TLK_HEALTARGET_STOPPEDHEALING",// MP_CONCEPT_HEALTARGET_STOPPEDHEALING + "TLK_HEALTARGET_CHARGEDEPLOYED",// MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED + "TLK_MINIGUN_FIREWEAPON", // MP_CONCEPT_MINIGUN_FIREWEAPON + "TLK_DIED", // MP_CONCEPT_DIED + "TLK_PLAYER_THANKS", // MP_CONCEPT_PLAYER_THANKS + "TLK_CART_MOVING_FORWARD", // MP_CONCEPT_CART_MOVING_FORWARD + "TLK_CART_MOVING_BACKWARD", // MP_CONCEPT_CART_MOVING_BACKWARD + "TLK_CART_STOP", // MP_CONCEPT_CART_STOP + "TLK_ATE_FOOD", // MP_CONCEPT_ATE_FOOD + "TLK_DOUBLE_JUMP", // MP_CONCEPT_DOUBLE_JUMP + "TLK_DODGING", // MP_CONCEPT_DODGING + "TLK_DODGE_SHOT", // MP_CONCEPT_DODGE_SHOT + "TLK_GRAB_BALL", // MP_CONCEPT_GRAB_BALL + "TLK_REGEN_BALL", // MP_CONCEPT_REGEN_BALL + "TLK_DEFLECTED", // MP_CONCEPT_DEFLECTED + "TLK_BALL_MISSED", // MP_CONCEPT_BALL_MISSED + "TLK_STUNNED", // MP_CONCEPT_STUNNED + "TLK_STUNNED_TARGET", // MP_CONCEPT_STUNNED_TARGET + "TLK_TIRED", // MP_CONCEPT_TIRED + "TLK_BAT_BALL", // MP_CONCEPT_BAT_BALL + "TLK_ACHIEVEMENT_AWARD", // MP_CONCEPT_ACHIEVEMENT_AWARD + "TLK_JARATE_HIT", // MP_CONCEPT_JARATE_HIT + "TLK_JARATE_LAUNCH", // MP_CONCEPT_JARATE_LAUNCH + "TLK_HIGHFIVE_SUCCESS", // MP_CONCEPT_HIGHFIVE_SUCCESS + "TLK_HIGHFIVE_SUCCESS_FULL", // MP_CONCEPT_HIGHFIVE_SUCCESS_FULL + "TLK_HIGHFIVE_FAILURE", // MP_CONCEPT_HIGHFIVE_FAILURE + "TLK_HIGHFIVE_FAILURE_FULL", // MP_CONCEPT_HIGHFIVE_FAILURE_FULL + "TLK_PLAYER_TAUNT2", // MP_CONCEPT_PLAYER_TAUNT2 + "TLK_PICKUP_BUILDING", // MP_CONCEPT_PICKUP_BUILDING, + "TLK_REDEPLOY_BUILDING", // MP_CONCEPT_REDEPLOY_BUILDING + "TLK_CARRYING_BUILDING", // MP_CONCEPT_CARRYING_BUILDING + "TLK_REQUEST_DUEL", // MP_CONCEPT_DUEL_REQUEST + "TLK_REJECT_DUEL", // MP_CONCEPT_DUEL_TARGET_REJECT, + "TLK_DUEL_WAS_REJECTED", // MP_CONCEPT_DUEL_REJECTED + "TLK_ACCEPT_DUEL", // MP_CONCEPT_DUEL_TARGET_ACCEPT + "TLK_DUEL_WAS_ACCEPTED", // MP_CONCEPT_DUEL_ACCEPTED + "TLK_PLAYER_SHOW_ITEM_TAUNT", // MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT + "TLK_TAUNT_REPLAY", // MP_CONCEPT_TAUNT_REPLAY + "TLK_TAUNT_LAUGH", // MP_CONCEPT_TAUNT_LAUGH + "TLK_TAUNT_HEROIC_POSE", // MP_CONCEPT_TAUNT_HEROIC_POSE + "TLK_HIGHFIVE_READY", // MP_CONCEPT_HIGHFIVE_READY + "TLK_PLAYER_HOLDTAUNT", // MP_CONCEPT_HOLDTAUNT + "TLK_TAUNT_PYRO_ARMAGEDDON", // MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON + "TLK_ROCKET_DESTOYED", // MP_CONCEPT_ROCKET_DESTOYED + "TLK_MVM_BOMB_DROPPED", // MP_CONCEPT_MVM_BOMB_DROPPED + "TLK_MVM_BOMB_CARRIER_UPGRADE1",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1 + "TLK_MVM_BOMB_CARRIER_UPGRADE2",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2 + "TLK_MVM_BOMB_CARRIER_UPGRADE3",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3 + "TLK_MVM_DEFENDER_DIED", // MP_CONCEPT_MVM_DEFENDER_DIED + "TLK_MVM_FIRST_BOMB_PICKUP", // MP_CONCEPT_MVM_FIRST_BOMB_PICKUP + "TLK_MVM_BOMB_PICKUP", // MP_CONCEPT_MVM_BOMB_PICKUP + "TLK_MVM_SENTRY_BUSTER", // MP_CONCEPT_MVM_SENTRY_BUSTER + "TLK_MVM_SENTRY_BUSTER_DOWN", // MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN + "TLK_MVM_SNIPER_CALLOUT", // MP_CONCEPT_MVM_SNIPER_CALLOUT + "TLK_MVM_LAST_MAN_STANDING", // MP_CONCEPT_MVM_LAST_MAN_STANDING + "TLK_MVM_ENCOURAGE_MONEY", // MP_CONCEPT_MVM_ENCOURAGE_MONEY + "TLK_MVM_MONEY_PICKUP", // MP_CONCEPT_MVM_MONEY_PICKUP + "TLK_MVM_ENCOURAGE_UPGRADE", // MP_CONCEPT_MVM_ENCOURAGE_UPGRADE + "TLK_MVM_UPGRADE_COMPLETE", // MP_CONCEPT_MVM_UPGRADE_COMPLETE + "TLK_MVM_GIANT_CALLOUT", // MP_CONCEPT_MVM_GIANT_CALLOUT + "TLK_MVM_GIANT_HAS_BOMB", // MP_CONCEPT_MVM_GIANT_HAS_BOMB + "TLK_MVM_GIANT_KILLED", // MP_CONCEPT_MVM_GIANT_KILLED + "TLK_MVM_GIANT_KILLED_TEAMMATE",//MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE + "TLK_MVM_SAPPED_ROBOT", // MP_CONCEPT_MVM_SAPPED_ROBOT + "TLK_MVM_CLOSE_CALL", // MP_CONCEPT_MVM_CLOSE_CALL + "TLK_MVM_TANK_CALLOUT", // MP_CONCEPT_MVM_TANK_CALLOUT + "TLK_MVM_TANK_DEAD", // MP_CONCEPT_MVM_TANK_DEAD + "TLK_MVM_TANK_DEPLOYING", // MP_CONCEPT_MVM_TANK_DEPLOYING + "TLK_MVM_ATTACK_THE_TANK", // MP_CONCEPT_MVM_ATTACK_THE_TANK + "TLK_MVM_TAUNT", // MP_CONCEPT_MVM_TAUNT + "TLK_MVM_WAVE_START", // MP_CONCEPT_MVM_WAVE_START + "TLK_MVM_WAVE_WIN", // MP_CONCEPT_MVM_WAVE_WIN + "TLK_MVM_WAVE_LOSE", // MP_CONCEPT_MVM_WAVE_LOSE + "TLK_MVM_DEPLOY_RAGE", // MP_CONCEPT_MVM_DEPLOY_RAGE + "TLK_MAGIC_BIGHEAD", // MP_CONCEPT_MAGIC_BIGHEAD + "TLK_MAGIC_SMALLHEAD", // MP_CONCEPT_MAGIC_SMALLHEAD + "TLK_MAGIC_GRAVITY", // MP_CONCEPT_MAGIC_GRAVITY + "TLK_MAGIC_GOOD", // MP_CONCEPT_MAGIC_GOOD + "TLK_MAGIC_DANCE", // MP_CONCEPT_MAGIC_DANCE + "HalloweenLongFall", // MP_CONCEPT_HALLOWEEN_LONGFALL + "TLK_TAUNT_GUITAR_RIFF", // MP_CONCEPT_TAUNT_GUITAR_RIFF +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int GetMPConceptIndexFromString( const char *pszConcept ) +{ + // Make sure our concept string and enum arrays are the same length + Assert( ARRAYSIZE( g_pszMPConcepts ) == MP_TF_CONCEPT_COUNT ); + + for ( int iConcept = 0; iConcept < ARRAYSIZE( g_pszMPConcepts ); ++iConcept ) + { + if ( !Q_stricmp( pszConcept, g_pszMPConcepts[iConcept] ) ) + return iConcept; + } + + return MP_CONCEPT_NONE; +} -- cgit v1.2.3