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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/shared/gamemovement.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/shared/gamemovement.cpp')
-rw-r--r--mp/src/game/shared/gamemovement.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/shared/gamemovement.cpp b/mp/src/game/shared/gamemovement.cpp
index 8b5921bd..76e4f22f 100644
--- a/mp/src/game/shared/gamemovement.cpp
+++ b/mp/src/game/shared/gamemovement.cpp
@@ -2147,7 +2147,7 @@ void CGameMovement::FullObserverMove( void )
{
int mode = player->GetObserverMode();
- if ( mode == OBS_MODE_IN_EYE || mode == OBS_MODE_CHASE )
+ if ( mode == OBS_MODE_IN_EYE || mode == OBS_MODE_CHASE || mode == OBS_MODE_POI )
{
CBaseEntity * target = player->GetObserverTarget();