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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/debugoverlay_null.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/debugoverlay_null.cpp')
| -rw-r--r-- | mp/src/game/shared/debugoverlay_null.cpp | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/mp/src/game/shared/debugoverlay_null.cpp b/mp/src/game/shared/debugoverlay_null.cpp index 191b16da..9aaa2018 100644 --- a/mp/src/game/shared/debugoverlay_null.cpp +++ b/mp/src/game/shared/debugoverlay_null.cpp @@ -1,47 +1,47 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "cbase.h"
-#include "engine/ivdebugoverlay.h"
-#include "mathlib/vector.h"
-
-#include "mathlib/mathlib.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//=============================================================================
-// NDebugOverlay
-//=============================================================================
-namespace NDebugOverlay
-{
- void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration) {}
- void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration) {}
- void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration) {}
- void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration) {}
- void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration ) {}
- void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration ) {}
- void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {}
- void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {}
- void Grid( const Vector &vPosition ) {}
- void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration ) {}
- void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration) {}
- void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration ) {}
- void DrawOverlayLines(void){}
- void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void DrawGroundCrossHairOverlay() {}
- void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {}
- void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {}
- void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {}
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#ifdef _WIN32 +#pragma once +#endif + +#include "cbase.h" +#include "engine/ivdebugoverlay.h" +#include "mathlib/vector.h" + +#include "mathlib/mathlib.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//============================================================================= +// NDebugOverlay +//============================================================================= +namespace NDebugOverlay +{ + void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration) {} + void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration) {} + void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration) {} + void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration) {} + void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration ) {} + void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration ) {} + void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {} + void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {} + void Grid( const Vector &vPosition ) {} + void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration ) {} + void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration) {} + void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration ) {} + void DrawOverlayLines(void){} + void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void DrawGroundCrossHairOverlay() {} + void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {} + void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {} + void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {} +}; + |