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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/shared/debugoverlay_null.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/shared/debugoverlay_null.cpp')
-rw-r--r--mp/src/game/shared/debugoverlay_null.cpp94
1 files changed, 47 insertions, 47 deletions
diff --git a/mp/src/game/shared/debugoverlay_null.cpp b/mp/src/game/shared/debugoverlay_null.cpp
index 191b16da..9aaa2018 100644
--- a/mp/src/game/shared/debugoverlay_null.cpp
+++ b/mp/src/game/shared/debugoverlay_null.cpp
@@ -1,47 +1,47 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "cbase.h"
-#include "engine/ivdebugoverlay.h"
-#include "mathlib/vector.h"
-
-#include "mathlib/mathlib.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//=============================================================================
-// NDebugOverlay
-//=============================================================================
-namespace NDebugOverlay
-{
- void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration) {}
- void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration) {}
- void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration) {}
- void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration) {}
- void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration ) {}
- void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration ) {}
- void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {}
- void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {}
- void Grid( const Vector &vPosition ) {}
- void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration ) {}
- void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration) {}
- void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration ) {}
- void DrawOverlayLines(void){}
- void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration ) {}
- void DrawGroundCrossHairOverlay() {}
- void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {}
- void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {}
- void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {}
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "cbase.h"
+#include "engine/ivdebugoverlay.h"
+#include "mathlib/vector.h"
+
+#include "mathlib/mathlib.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//=============================================================================
+// NDebugOverlay
+//=============================================================================
+namespace NDebugOverlay
+{
+ void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration) {}
+ void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration) {}
+ void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration) {}
+ void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration) {}
+ void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration ) {}
+ void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration ) {}
+ void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration ) {}
+ void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {}
+ void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {}
+ void Grid( const Vector &vPosition ) {}
+ void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration ) {}
+ void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration) {}
+ void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration ) {}
+ void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {}
+ void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {}
+ void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration ) {}
+ void DrawOverlayLines(void){}
+ void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration ) {}
+ void DrawGroundCrossHairOverlay() {}
+ void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {}
+ void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {}
+ void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {}
+};
+