From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/shared/debugoverlay_null.cpp | 94 ++++++++++++++++---------------- 1 file changed, 47 insertions(+), 47 deletions(-) (limited to 'mp/src/game/shared/debugoverlay_null.cpp') diff --git a/mp/src/game/shared/debugoverlay_null.cpp b/mp/src/game/shared/debugoverlay_null.cpp index 191b16da..9aaa2018 100644 --- a/mp/src/game/shared/debugoverlay_null.cpp +++ b/mp/src/game/shared/debugoverlay_null.cpp @@ -1,47 +1,47 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//=============================================================================// -#ifdef _WIN32 -#pragma once -#endif - -#include "cbase.h" -#include "engine/ivdebugoverlay.h" -#include "mathlib/vector.h" - -#include "mathlib/mathlib.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//============================================================================= -// NDebugOverlay -//============================================================================= -namespace NDebugOverlay -{ - void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration) {} - void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration) {} - void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration) {} - void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration) {} - void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration ) {} - void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration ) {} - void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration ) {} - void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {} - void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {} - void Grid( const Vector &vPosition ) {} - void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration ) {} - void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration) {} - void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration ) {} - void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {} - void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {} - void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration ) {} - void DrawOverlayLines(void){} - void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration ) {} - void DrawGroundCrossHairOverlay() {} - void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {} - void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {} - void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {} -}; - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#ifdef _WIN32 +#pragma once +#endif + +#include "cbase.h" +#include "engine/ivdebugoverlay.h" +#include "mathlib/vector.h" + +#include "mathlib/mathlib.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//============================================================================= +// NDebugOverlay +//============================================================================= +namespace NDebugOverlay +{ + void Box(const Vector &origin, const Vector &mins, const Vector &maxs, int r, int g, int b, int a, float flDuration) {} + void BoxDirection(const Vector &origin, const Vector &mins, const Vector &maxs, const Vector &forward, int r, int g, int b, int a, float flDuration) {} + void BoxAngles(const Vector &origin, const Vector &mins, const Vector &maxs, const QAngle &angles, int r, int g, int b, int a, float flDuration) {} + void SweptBox(const Vector& start, const Vector& end, const Vector& mins, const Vector& maxs, const QAngle & angles, int r, int g, int b, int a, float flDuration) {} + void EntityBounds( const CBaseEntity *pEntity, int r, int g, int b, int a, float flDuration ) {} + void Line( const Vector &origin, const Vector &target, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void Triangle( const Vector &p1, const Vector &p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float duration ) {} + void EntityText( int entityID, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {} + void EntityTextAtPosition( const Vector &origin, int text_offset, const char *text, float flDuration, int r = 255, int g = 255, int b = 255, int a = 255) {} + void Grid( const Vector &vPosition ) {} + void Text( const Vector &origin, const char *text, bool bViewCheck, float flDuration ) {} + void ScreenText( float fXpos, float fYpos, const char *text, int r, int g, int b, int a, float flDuration) {} + void Cross3D(const Vector &position, const Vector &mins, const Vector &maxs, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void Cross3D(const Vector &position, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void Cross3DOriented( const Vector &position, const QAngle &angles, float size, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void Cross3DOriented( const matrix3x4_t &m, float size, int c, bool noDepthTest, float flDuration ) {} + void DrawOverlayLines(void){} + void DrawTickMarkedLine(const Vector &startPos, const Vector &endPos, float tickDist, int tickTextDist, int r, int g, int b, bool noDepthTest, float flDuration ) {} + void DrawGroundCrossHairOverlay() {} + void HorzArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {} + void YawArrow( const Vector &startPos, float yaw, float length, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {} + void VertArrow( const Vector &startPos, const Vector &endPos, float width, int r, int g, int b, int a, bool noDepthTest, float flDuration) {} +}; + -- cgit v1.2.3