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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/te_bubbletrail.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/te_bubbletrail.cpp')
-rw-r--r--mp/src/game/server/te_bubbletrail.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/mp/src/game/server/te_bubbletrail.cpp b/mp/src/game/server/te_bubbletrail.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern short g_sModelIndexBubbles;// holds the index for the bubbles model
+
+enum
+{
+ BUBBLE_TRAIL_COUNT_BITS = 8,
+ BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ),
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches bubble trail
+//-----------------------------------------------------------------------------
+class CTEBubbleTrail : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity );
+
+ CTEBubbleTrail( const char *name );
+ virtual ~CTEBubbleTrail( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecMins );
+ CNetworkVector( m_vecMaxs );
+ CNetworkVar( float, m_flWaterZ );
+ CNetworkVar( int, m_nModelIndex );
+ CNetworkVar( int, m_nCount );
+ CNetworkVar( float, m_fSpeed );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBubbleTrail::CTEBubbleTrail( const char *name ) :
+ CBaseTempEntity( name )
+{
+ m_vecMins.Init();
+ m_vecMaxs.Init();
+ m_flWaterZ = 0.0;
+ m_nModelIndex = 0;
+ m_nCount = 0;
+ m_fSpeed = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBubbleTrail::~CTEBubbleTrail( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ m_vecMins = current_origin;
+
+ Vector forward;
+
+ m_vecMins.GetForModify()[2] += 24;
+
+ AngleVectors( current_angles, &forward );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() );
+
+ m_vecMaxs = m_vecMins + Vector( 256, 256, 256 );
+
+ m_fSpeed = 8;
+ m_nCount = 20;
+ m_flWaterZ = 0;
+
+ m_nModelIndex = g_sModelIndexBubbles;
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail)
+ SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD),
+ SendPropModelIndex( SENDINFO(m_nModelIndex) ),
+ SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
+ SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
+END_SEND_TABLE()
+
+
+// Singleton to fire TEBubbleTrail objects
+static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *mins -
+// *maxs -
+// height -
+// modelindex -
+// count -
+// speed -
+//-----------------------------------------------------------------------------
+void TE_BubbleTrail( IRecipientFilter& filter, float delay,
+ const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed )
+{
+ g_TEBubbleTrail.m_vecMins = *mins;
+ g_TEBubbleTrail.m_vecMaxs = *maxs;
+ g_TEBubbleTrail.m_flWaterZ = flWaterZ;
+ g_TEBubbleTrail.m_nModelIndex = modelindex;
+ g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT );
+ g_TEBubbleTrail.m_fSpeed = speed;
+
+ // Send it over the wire
+ g_TEBubbleTrail.Create( filter, delay );
+} \ No newline at end of file