From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/te_bubbletrail.cpp | 140 ++++++++++++++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 mp/src/game/server/te_bubbletrail.cpp (limited to 'mp/src/game/server/te_bubbletrail.cpp') diff --git a/mp/src/game/server/te_bubbletrail.cpp b/mp/src/game/server/te_bubbletrail.cpp new file mode 100644 index 00000000..152a55c5 --- /dev/null +++ b/mp/src/game/server/te_bubbletrail.cpp @@ -0,0 +1,140 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexBubbles;// holds the index for the bubbles model + +enum +{ + BUBBLE_TRAIL_COUNT_BITS = 8, + BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ), +}; + + +//----------------------------------------------------------------------------- +// Purpose: Dispatches bubble trail +//----------------------------------------------------------------------------- +class CTEBubbleTrail : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity ); + + CTEBubbleTrail( const char *name ); + virtual ~CTEBubbleTrail( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecMins ); + CNetworkVector( m_vecMaxs ); + CNetworkVar( float, m_flWaterZ ); + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( int, m_nCount ); + CNetworkVar( float, m_fSpeed ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBubbleTrail::CTEBubbleTrail( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecMins.Init(); + m_vecMaxs.Init(); + m_flWaterZ = 0.0; + m_nModelIndex = 0; + m_nCount = 0; + m_fSpeed = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBubbleTrail::~CTEBubbleTrail( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_vecMins = current_origin; + + Vector forward; + + m_vecMins.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() ); + + m_vecMaxs = m_vecMins + Vector( 256, 256, 256 ); + + m_fSpeed = 8; + m_nCount = 20; + m_flWaterZ = 0; + + m_nModelIndex = g_sModelIndexBubbles; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail) + SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD), + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), + SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), +END_SEND_TABLE() + + +// Singleton to fire TEBubbleTrail objects +static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *mins - +// *maxs - +// height - +// modelindex - +// count - +// speed - +//----------------------------------------------------------------------------- +void TE_BubbleTrail( IRecipientFilter& filter, float delay, + const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed ) +{ + g_TEBubbleTrail.m_vecMins = *mins; + g_TEBubbleTrail.m_vecMaxs = *maxs; + g_TEBubbleTrail.m_flWaterZ = flWaterZ; + g_TEBubbleTrail.m_nModelIndex = modelindex; + g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT ); + g_TEBubbleTrail.m_fSpeed = speed; + + // Send it over the wire + g_TEBubbleTrail.Create( filter, delay ); +} \ No newline at end of file -- cgit v1.2.3