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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/te_beampoints.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/te_beampoints.cpp')
| -rw-r--r-- | mp/src/game/server/te_beampoints.cpp | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/mp/src/game/server/te_beampoints.cpp b/mp/src/game/server/te_beampoints.cpp new file mode 100644 index 00000000..a7332474 --- /dev/null +++ b/mp/src/game/server/te_beampoints.cpp @@ -0,0 +1,144 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+#include "te_basebeam.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches a beam ring between two entities
+//-----------------------------------------------------------------------------
+class CTEBeamPoints : public CTEBaseBeam
+{
+public:
+ DECLARE_CLASS( CTEBeamPoints, CTEBaseBeam );
+ DECLARE_SERVERCLASS();
+
+ CTEBeamPoints( const char *name );
+ virtual ~CTEBeamPoints( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+public:
+ CNetworkVector( m_vecStartPoint );
+ CNetworkVector( m_vecEndPoint );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEBeamPoints::CTEBeamPoints( const char *name ) :
+ CTEBaseBeam( name )
+{
+ m_vecStartPoint.Init();
+ m_vecEndPoint.Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEBeamPoints::~CTEBeamPoints( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEBeamPoints::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ m_nModelIndex = g_sModelIndexSmoke;
+ m_nStartFrame = 0;
+ m_nFrameRate = 10;
+ m_fLife = 2.0;
+ m_fWidth = 1.0;
+ m_fAmplitude = 1;
+ r = 0;
+ g = 63;
+ b = 127;
+ a = 150;
+ m_nSpeed = 1;
+
+ m_vecStartPoint = current_origin;
+
+ Vector forward, right;
+
+ m_vecStartPoint += Vector( 0, 0, 30 );
+
+ AngleVectors( current_angles, &forward, &right, 0 );
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecStartPoint, 75.0, forward, m_vecStartPoint.GetForModify() );
+ VectorMA( m_vecStartPoint, 25.0, right, m_vecEndPoint.GetForModify() );
+ VectorMA( m_vecStartPoint, -25.0, right, m_vecStartPoint.GetForModify() );
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST( CTEBeamPoints, DT_TEBeamPoints)
+ SendPropVector( SENDINFO(m_vecStartPoint), -1, SPROP_COORD ),
+ SendPropVector( SENDINFO(m_vecEndPoint), -1, SPROP_COORD ),
+END_SEND_TABLE()
+
+
+// Singleton to fire TEBeamPoints objects
+static CTEBeamPoints g_TEBeamPoints( "BeamPoints" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *start -
+// *end -
+// modelindex -
+// startframe -
+// framerate -
+// msg_dest -
+// delay -
+// origin -
+// recipient -
+//-----------------------------------------------------------------------------
+void TE_BeamPoints( IRecipientFilter& filter, float delay,
+ const Vector* start, const Vector* end, int modelindex, int haloindex, int startframe, int framerate,
+ float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed )
+{
+ g_TEBeamPoints.m_vecStartPoint = *start;
+ g_TEBeamPoints.m_vecEndPoint = *end;
+ g_TEBeamPoints.m_nModelIndex = modelindex;
+ g_TEBeamPoints.m_nHaloIndex = haloindex;
+ g_TEBeamPoints.m_nStartFrame = startframe;
+ g_TEBeamPoints.m_nFrameRate = framerate;
+ g_TEBeamPoints.m_fLife = life;
+ g_TEBeamPoints.m_fWidth = width;
+ g_TEBeamPoints.m_fEndWidth = endWidth;
+ g_TEBeamPoints.m_nFadeLength = fadeLength;
+ g_TEBeamPoints.m_fAmplitude = amplitude;
+ g_TEBeamPoints.m_nSpeed = speed;
+ g_TEBeamPoints.r = r;
+ g_TEBeamPoints.g = g;
+ g_TEBeamPoints.b = b;
+ g_TEBeamPoints.a = a;
+
+ // Send it over the wire
+ g_TEBeamPoints.Create( filter, delay );
+}
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