From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/te_beampoints.cpp | 144 +++++++++++++++++++++++++++++++++++ 1 file changed, 144 insertions(+) create mode 100644 mp/src/game/server/te_beampoints.cpp (limited to 'mp/src/game/server/te_beampoints.cpp') diff --git a/mp/src/game/server/te_beampoints.cpp b/mp/src/game/server/te_beampoints.cpp new file mode 100644 index 00000000..a7332474 --- /dev/null +++ b/mp/src/game/server/te_beampoints.cpp @@ -0,0 +1,144 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "te_basebeam.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud + +//----------------------------------------------------------------------------- +// Purpose: Dispatches a beam ring between two entities +//----------------------------------------------------------------------------- +class CTEBeamPoints : public CTEBaseBeam +{ +public: + DECLARE_CLASS( CTEBeamPoints, CTEBaseBeam ); + DECLARE_SERVERCLASS(); + + CTEBeamPoints( const char *name ); + virtual ~CTEBeamPoints( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + +public: + CNetworkVector( m_vecStartPoint ); + CNetworkVector( m_vecEndPoint ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBeamPoints::CTEBeamPoints( const char *name ) : + CTEBaseBeam( name ) +{ + m_vecStartPoint.Init(); + m_vecEndPoint.Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBeamPoints::~CTEBeamPoints( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBeamPoints::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + m_nModelIndex = g_sModelIndexSmoke; + m_nStartFrame = 0; + m_nFrameRate = 10; + m_fLife = 2.0; + m_fWidth = 1.0; + m_fAmplitude = 1; + r = 0; + g = 63; + b = 127; + a = 150; + m_nSpeed = 1; + + m_vecStartPoint = current_origin; + + Vector forward, right; + + m_vecStartPoint += Vector( 0, 0, 30 ); + + AngleVectors( current_angles, &forward, &right, 0 ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecStartPoint, 75.0, forward, m_vecStartPoint.GetForModify() ); + VectorMA( m_vecStartPoint, 25.0, right, m_vecEndPoint.GetForModify() ); + VectorMA( m_vecStartPoint, -25.0, right, m_vecStartPoint.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST( CTEBeamPoints, DT_TEBeamPoints) + SendPropVector( SENDINFO(m_vecStartPoint), -1, SPROP_COORD ), + SendPropVector( SENDINFO(m_vecEndPoint), -1, SPROP_COORD ), +END_SEND_TABLE() + + +// Singleton to fire TEBeamPoints objects +static CTEBeamPoints g_TEBeamPoints( "BeamPoints" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *start - +// *end - +// modelindex - +// startframe - +// framerate - +// msg_dest - +// delay - +// origin - +// recipient - +//----------------------------------------------------------------------------- +void TE_BeamPoints( IRecipientFilter& filter, float delay, + const Vector* start, const Vector* end, int modelindex, int haloindex, int startframe, int framerate, + float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed ) +{ + g_TEBeamPoints.m_vecStartPoint = *start; + g_TEBeamPoints.m_vecEndPoint = *end; + g_TEBeamPoints.m_nModelIndex = modelindex; + g_TEBeamPoints.m_nHaloIndex = haloindex; + g_TEBeamPoints.m_nStartFrame = startframe; + g_TEBeamPoints.m_nFrameRate = framerate; + g_TEBeamPoints.m_fLife = life; + g_TEBeamPoints.m_fWidth = width; + g_TEBeamPoints.m_fEndWidth = endWidth; + g_TEBeamPoints.m_nFadeLength = fadeLength; + g_TEBeamPoints.m_fAmplitude = amplitude; + g_TEBeamPoints.m_nSpeed = speed; + g_TEBeamPoints.r = r; + g_TEBeamPoints.g = g; + g_TEBeamPoints.b = b; + g_TEBeamPoints.a = a; + + // Send it over the wire + g_TEBeamPoints.Create( filter, delay ); +} \ No newline at end of file -- cgit v1.2.3