diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/te_beamfollow.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/te_beamfollow.cpp')
| -rw-r--r-- | mp/src/game/server/te_beamfollow.cpp | 222 |
1 files changed, 111 insertions, 111 deletions
diff --git a/mp/src/game/server/te_beamfollow.cpp b/mp/src/game/server/te_beamfollow.cpp index f01e4088..6a0cf759 100644 --- a/mp/src/game/server/te_beamfollow.cpp +++ b/mp/src/game/server/te_beamfollow.cpp @@ -1,112 +1,112 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-#include "te_basebeam.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches a beam ring between two entities
-//-----------------------------------------------------------------------------
-class CTEBeamFollow : public CTEBaseBeam
-{
- DECLARE_CLASS( CTEBeamFollow, CTEBaseBeam );
-public:
-
- DECLARE_SERVERCLASS();
-
- CTEBeamFollow( const char *name );
- virtual ~CTEBeamFollow( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
-public:
-
- CNetworkVar( int, m_iEntIndex );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBeamFollow::CTEBeamFollow( const char *name ) :
- CTEBaseBeam( name )
-{
- m_iEntIndex = -1;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBeamFollow::~CTEBeamFollow( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBeamFollow::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- m_iEntIndex = 1;
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEBeamFollow, DT_TEBeamFollow)
- SendPropInt( SENDINFO(m_iEntIndex), 24, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-
-// Singleton to fire TEBeamEntPoint objects
-static CTEBeamFollow g_TEBeamFollow( "BeamFollow" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : filter -
-// delay -
-// iEntIndex -
-// modelIndex -
-// modelindex -
-// haloIndex -
-// life -
-// width -
-// endWidth -
-// fadeLength -
-// r -
-// g -
-// b -
-// a -
-//-----------------------------------------------------------------------------
-void TE_BeamFollow( IRecipientFilter& filter, float delay,
- int iEntIndex, int modelIndex, int haloIndex, float life, float width, float endWidth,
- float fadeLength,float r, float g, float b, float a )
-{
- g_TEBeamFollow.m_iEntIndex = (iEntIndex & 0x0FFF) | ((1 & 0xF)<<12);
- g_TEBeamFollow.m_nModelIndex = modelIndex;
- g_TEBeamFollow.m_nHaloIndex = haloIndex;
- g_TEBeamFollow.m_nStartFrame = 0;
- g_TEBeamFollow.m_nFrameRate = 0;
- g_TEBeamFollow.m_fLife = life;
- g_TEBeamFollow.m_fWidth = width;
- g_TEBeamFollow.m_fEndWidth = endWidth;
- g_TEBeamFollow.m_nFadeLength = fadeLength;
- g_TEBeamFollow.r = r;
- g_TEBeamFollow.g = g;
- g_TEBeamFollow.b = b;
- g_TEBeamFollow.a = a;
-
- // Send it over the wire
- g_TEBeamFollow.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "te_basebeam.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches a beam ring between two entities +//----------------------------------------------------------------------------- +class CTEBeamFollow : public CTEBaseBeam +{ + DECLARE_CLASS( CTEBeamFollow, CTEBaseBeam ); +public: + + DECLARE_SERVERCLASS(); + + CTEBeamFollow( const char *name ); + virtual ~CTEBeamFollow( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + +public: + + CNetworkVar( int, m_iEntIndex ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBeamFollow::CTEBeamFollow( const char *name ) : + CTEBaseBeam( name ) +{ + m_iEntIndex = -1; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBeamFollow::~CTEBeamFollow( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBeamFollow::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + m_iEntIndex = 1; +} + +IMPLEMENT_SERVERCLASS_ST(CTEBeamFollow, DT_TEBeamFollow) + SendPropInt( SENDINFO(m_iEntIndex), 24, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TEBeamEntPoint objects +static CTEBeamFollow g_TEBeamFollow( "BeamFollow" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : filter - +// delay - +// iEntIndex - +// modelIndex - +// modelindex - +// haloIndex - +// life - +// width - +// endWidth - +// fadeLength - +// r - +// g - +// b - +// a - +//----------------------------------------------------------------------------- +void TE_BeamFollow( IRecipientFilter& filter, float delay, + int iEntIndex, int modelIndex, int haloIndex, float life, float width, float endWidth, + float fadeLength,float r, float g, float b, float a ) +{ + g_TEBeamFollow.m_iEntIndex = (iEntIndex & 0x0FFF) | ((1 & 0xF)<<12); + g_TEBeamFollow.m_nModelIndex = modelIndex; + g_TEBeamFollow.m_nHaloIndex = haloIndex; + g_TEBeamFollow.m_nStartFrame = 0; + g_TEBeamFollow.m_nFrameRate = 0; + g_TEBeamFollow.m_fLife = life; + g_TEBeamFollow.m_fWidth = width; + g_TEBeamFollow.m_fEndWidth = endWidth; + g_TEBeamFollow.m_nFadeLength = fadeLength; + g_TEBeamFollow.r = r; + g_TEBeamFollow.g = g; + g_TEBeamFollow.b = b; + g_TEBeamFollow.a = a; + + // Send it over the wire + g_TEBeamFollow.Create( filter, delay ); }
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