From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/te_beamfollow.cpp | 222 +++++++++++++++++------------------ 1 file changed, 111 insertions(+), 111 deletions(-) (limited to 'mp/src/game/server/te_beamfollow.cpp') diff --git a/mp/src/game/server/te_beamfollow.cpp b/mp/src/game/server/te_beamfollow.cpp index f01e4088..6a0cf759 100644 --- a/mp/src/game/server/te_beamfollow.cpp +++ b/mp/src/game/server/te_beamfollow.cpp @@ -1,112 +1,112 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $Workfile: $ -// $Date: $ -// -//----------------------------------------------------------------------------- -// $Log: $ -// -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#include "basetempentity.h" -#include "te_basebeam.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//----------------------------------------------------------------------------- -// Purpose: Dispatches a beam ring between two entities -//----------------------------------------------------------------------------- -class CTEBeamFollow : public CTEBaseBeam -{ - DECLARE_CLASS( CTEBeamFollow, CTEBaseBeam ); -public: - - DECLARE_SERVERCLASS(); - - CTEBeamFollow( const char *name ); - virtual ~CTEBeamFollow( void ); - - virtual void Test( const Vector& current_origin, const QAngle& current_angles ); - -public: - - CNetworkVar( int, m_iEntIndex ); -}; - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *name - -//----------------------------------------------------------------------------- -CTEBeamFollow::CTEBeamFollow( const char *name ) : - CTEBaseBeam( name ) -{ - m_iEntIndex = -1; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CTEBeamFollow::~CTEBeamFollow( void ) -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *current_origin - -// *current_angles - -//----------------------------------------------------------------------------- -void CTEBeamFollow::Test( const Vector& current_origin, const QAngle& current_angles ) -{ - m_iEntIndex = 1; -} - -IMPLEMENT_SERVERCLASS_ST(CTEBeamFollow, DT_TEBeamFollow) - SendPropInt( SENDINFO(m_iEntIndex), 24, SPROP_UNSIGNED ), -END_SEND_TABLE() - - -// Singleton to fire TEBeamEntPoint objects -static CTEBeamFollow g_TEBeamFollow( "BeamFollow" ); - -//----------------------------------------------------------------------------- -// Purpose: -// Input : filter - -// delay - -// iEntIndex - -// modelIndex - -// modelindex - -// haloIndex - -// life - -// width - -// endWidth - -// fadeLength - -// r - -// g - -// b - -// a - -//----------------------------------------------------------------------------- -void TE_BeamFollow( IRecipientFilter& filter, float delay, - int iEntIndex, int modelIndex, int haloIndex, float life, float width, float endWidth, - float fadeLength,float r, float g, float b, float a ) -{ - g_TEBeamFollow.m_iEntIndex = (iEntIndex & 0x0FFF) | ((1 & 0xF)<<12); - g_TEBeamFollow.m_nModelIndex = modelIndex; - g_TEBeamFollow.m_nHaloIndex = haloIndex; - g_TEBeamFollow.m_nStartFrame = 0; - g_TEBeamFollow.m_nFrameRate = 0; - g_TEBeamFollow.m_fLife = life; - g_TEBeamFollow.m_fWidth = width; - g_TEBeamFollow.m_fEndWidth = endWidth; - g_TEBeamFollow.m_nFadeLength = fadeLength; - g_TEBeamFollow.r = r; - g_TEBeamFollow.g = g; - g_TEBeamFollow.b = b; - g_TEBeamFollow.a = a; - - // Send it over the wire - g_TEBeamFollow.Create( filter, delay ); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "te_basebeam.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches a beam ring between two entities +//----------------------------------------------------------------------------- +class CTEBeamFollow : public CTEBaseBeam +{ + DECLARE_CLASS( CTEBeamFollow, CTEBaseBeam ); +public: + + DECLARE_SERVERCLASS(); + + CTEBeamFollow( const char *name ); + virtual ~CTEBeamFollow( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + +public: + + CNetworkVar( int, m_iEntIndex ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBeamFollow::CTEBeamFollow( const char *name ) : + CTEBaseBeam( name ) +{ + m_iEntIndex = -1; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBeamFollow::~CTEBeamFollow( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBeamFollow::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + m_iEntIndex = 1; +} + +IMPLEMENT_SERVERCLASS_ST(CTEBeamFollow, DT_TEBeamFollow) + SendPropInt( SENDINFO(m_iEntIndex), 24, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TEBeamEntPoint objects +static CTEBeamFollow g_TEBeamFollow( "BeamFollow" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : filter - +// delay - +// iEntIndex - +// modelIndex - +// modelindex - +// haloIndex - +// life - +// width - +// endWidth - +// fadeLength - +// r - +// g - +// b - +// a - +//----------------------------------------------------------------------------- +void TE_BeamFollow( IRecipientFilter& filter, float delay, + int iEntIndex, int modelIndex, int haloIndex, float life, float width, float endWidth, + float fadeLength,float r, float g, float b, float a ) +{ + g_TEBeamFollow.m_iEntIndex = (iEntIndex & 0x0FFF) | ((1 & 0xF)<<12); + g_TEBeamFollow.m_nModelIndex = modelIndex; + g_TEBeamFollow.m_nHaloIndex = haloIndex; + g_TEBeamFollow.m_nStartFrame = 0; + g_TEBeamFollow.m_nFrameRate = 0; + g_TEBeamFollow.m_fLife = life; + g_TEBeamFollow.m_fWidth = width; + g_TEBeamFollow.m_fEndWidth = endWidth; + g_TEBeamFollow.m_nFadeLength = fadeLength; + g_TEBeamFollow.r = r; + g_TEBeamFollow.g = g; + g_TEBeamFollow.b = b; + g_TEBeamFollow.a = a; + + // Send it over the wire + g_TEBeamFollow.Create( filter, delay ); } \ No newline at end of file -- cgit v1.2.3