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authorNarendra Umate <[email protected]>2013-12-02 23:36:05 -0800
committerNarendra Umate <[email protected]>2013-12-02 23:36:05 -0800
commit8737f191f3b59f001a77bf6c08091109211c1c9f (patch)
treedbbf05c004d9b026f2c1f23f06600fe0add82c36 /mp/src/game/server/sdk/sdk_gameinterface.cpp
parentUpdate .gitignore. (diff)
parentMake .xcconfigs text files too. (diff)
downloadsource-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.tar.xz
source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.zip
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'mp/src/game/server/sdk/sdk_gameinterface.cpp')
-rw-r--r--mp/src/game/server/sdk/sdk_gameinterface.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/mp/src/game/server/sdk/sdk_gameinterface.cpp b/mp/src/game/server/sdk/sdk_gameinterface.cpp
index 9a385100..90ede628 100644
--- a/mp/src/game/server/sdk/sdk_gameinterface.cpp
+++ b/mp/src/game/server/sdk/sdk_gameinterface.cpp
@@ -1,29 +1,29 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "gameinterface.h"
-#include "mapentities.h"
-
-
-// -------------------------------------------------------------------------------------------- //
-// Mod-specific CServerGameClients implementation.
-// -------------------------------------------------------------------------------------------- //
-
-void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
-{
- minplayers = 2; // Force multiplayer.
- maxplayers = MAX_PLAYERS;
- defaultMaxPlayers = 32;
-}
-
-// -------------------------------------------------------------------------------------------- //
-// Mod-specific CServerGameDLL implementation.
-// -------------------------------------------------------------------------------------------- //
-
-void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
-{
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "gameinterface.h"
+#include "mapentities.h"
+
+
+// -------------------------------------------------------------------------------------------- //
+// Mod-specific CServerGameClients implementation.
+// -------------------------------------------------------------------------------------------- //
+
+void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
+{
+ minplayers = 2; // Force multiplayer.
+ maxplayers = MAX_PLAYERS;
+ defaultMaxPlayers = 32;
+}
+
+// -------------------------------------------------------------------------------------------- //
+// Mod-specific CServerGameDLL implementation.
+// -------------------------------------------------------------------------------------------- //
+
+void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
+{
+}