From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/sdk/sdk_gameinterface.cpp | 58 ++++++++++++++-------------- 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'mp/src/game/server/sdk/sdk_gameinterface.cpp') diff --git a/mp/src/game/server/sdk/sdk_gameinterface.cpp b/mp/src/game/server/sdk/sdk_gameinterface.cpp index 9a385100..90ede628 100644 --- a/mp/src/game/server/sdk/sdk_gameinterface.cpp +++ b/mp/src/game/server/sdk/sdk_gameinterface.cpp @@ -1,29 +1,29 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//=============================================================================// - -#include "cbase.h" -#include "gameinterface.h" -#include "mapentities.h" - - -// -------------------------------------------------------------------------------------------- // -// Mod-specific CServerGameClients implementation. -// -------------------------------------------------------------------------------------------- // - -void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const -{ - minplayers = 2; // Force multiplayer. - maxplayers = MAX_PLAYERS; - defaultMaxPlayers = 32; -} - -// -------------------------------------------------------------------------------------------- // -// Mod-specific CServerGameDLL implementation. -// -------------------------------------------------------------------------------------------- // - -void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities ) -{ -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "gameinterface.h" +#include "mapentities.h" + + +// -------------------------------------------------------------------------------------------- // +// Mod-specific CServerGameClients implementation. +// -------------------------------------------------------------------------------------------- // + +void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const +{ + minplayers = 2; // Force multiplayer. + maxplayers = MAX_PLAYERS; + defaultMaxPlayers = 32; +} + +// -------------------------------------------------------------------------------------------- // +// Mod-specific CServerGameDLL implementation. +// -------------------------------------------------------------------------------------------- // + +void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities ) +{ +} -- cgit v1.2.3