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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/playerinfomanager.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/playerinfomanager.cpp')
-rw-r--r--mp/src/game/server/playerinfomanager.cpp268
1 files changed, 134 insertions, 134 deletions
diff --git a/mp/src/game/server/playerinfomanager.cpp b/mp/src/game/server/playerinfomanager.cpp
index 798f6c74..903efb6f 100644
--- a/mp/src/game/server/playerinfomanager.cpp
+++ b/mp/src/game/server/playerinfomanager.cpp
@@ -1,134 +1,134 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: implementation of player info manager
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "player.h"
-#include "playerinfomanager.h"
-#include "edict.h"
-
-extern CGlobalVars *gpGlobals;
-static CPlayerInfoManager s_PlayerInfoManager;
-static CPluginBotManager s_BotManager;
-
-namespace
-{
-
- //
- // Old version support
- //
- abstract_class IPlayerInfo_V1
- {
- public:
- // returns the players name (UTF-8 encoded)
- virtual const char *GetName() = 0;
- // returns the userid (slot number)
- virtual int GetUserID() = 0;
- // returns the string of their network (i.e Steam) ID
- virtual const char *GetNetworkIDString() = 0;
- // returns the team the player is on
- virtual int GetTeamIndex() = 0;
- // changes the player to a new team (if the game dll logic allows it)
- virtual void ChangeTeam( int iTeamNum ) = 0;
- // returns the number of kills this player has (exact meaning is mod dependent)
- virtual int GetFragCount() = 0;
- // returns the number of deaths this player has (exact meaning is mod dependent)
- virtual int GetDeathCount() = 0;
- // returns if this player slot is actually valid
- virtual bool IsConnected() = 0;
- // returns the armor/health of the player (exact meaning is mod dependent)
- virtual int GetArmorValue() = 0;
- };
-
- abstract_class IPlayerInfoManager_V1
- {
- public:
- virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ) = 0;
- };
-
-
- class CPlayerInfoManager_V1: public IPlayerInfoManager_V1
- {
- public:
- virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict );
- };
-
- static CPlayerInfoManager_V1 s_PlayerInfoManager_V1;
-
-
- IPlayerInfo_V1 *CPlayerInfoManager_V1::GetPlayerInfo( edict_t *pEdict )
- {
- CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
- if ( pPlayer )
- {
- return (IPlayerInfo_V1 *)pPlayer->GetPlayerInfo();
- }
- else
- {
- return NULL;
- }
- }
-
- EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager_V1, IPlayerInfoManager_V1, "PlayerInfoManager001", s_PlayerInfoManager_V1);
-}
-
-IPlayerInfo *CPlayerInfoManager::GetPlayerInfo( edict_t *pEdict )
-{
- CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
- if ( pPlayer )
- {
- return pPlayer->GetPlayerInfo();
- }
- else
- {
- return NULL;
- }
-}
-
-CGlobalVars *CPlayerInfoManager::GetGlobalVars()
-{
- return gpGlobals;
-}
-
-
-
-IBotController *CPluginBotManager::GetBotController( edict_t *pEdict )
-{
- CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
- if ( pPlayer && pPlayer->IsBot() )
- {
- return pPlayer->GetBotController();
- }
- else
- {
- return NULL;
- }
-}
-
-edict_t *CPluginBotManager::CreateBot( const char *botname )
-{
- edict_t *pEdict = engine->CreateFakeClient( botname );
- if (!pEdict)
- {
- Msg( "Failed to create Bot.\n");
- return NULL;
- }
-
- // Allocate a player entity for the bot, and call spawn
- CBasePlayer *pPlayer = ((CBasePlayer*)CBaseEntity::Instance( pEdict ));
-
- pPlayer->ClearFlags();
- pPlayer->AddFlag( FL_CLIENT | FL_FAKECLIENT );
-
- pPlayer->ChangeTeam( TEAM_UNASSIGNED );
- pPlayer->RemoveAllItems( true );
- pPlayer->Spawn();
-
- return pEdict;
-}
-
-EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER, s_PlayerInfoManager);
-EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginBotManager, IBotManager, INTERFACEVERSION_PLAYERBOTMANAGER, s_BotManager);
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: implementation of player info manager
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "player.h"
+#include "playerinfomanager.h"
+#include "edict.h"
+
+extern CGlobalVars *gpGlobals;
+static CPlayerInfoManager s_PlayerInfoManager;
+static CPluginBotManager s_BotManager;
+
+namespace
+{
+
+ //
+ // Old version support
+ //
+ abstract_class IPlayerInfo_V1
+ {
+ public:
+ // returns the players name (UTF-8 encoded)
+ virtual const char *GetName() = 0;
+ // returns the userid (slot number)
+ virtual int GetUserID() = 0;
+ // returns the string of their network (i.e Steam) ID
+ virtual const char *GetNetworkIDString() = 0;
+ // returns the team the player is on
+ virtual int GetTeamIndex() = 0;
+ // changes the player to a new team (if the game dll logic allows it)
+ virtual void ChangeTeam( int iTeamNum ) = 0;
+ // returns the number of kills this player has (exact meaning is mod dependent)
+ virtual int GetFragCount() = 0;
+ // returns the number of deaths this player has (exact meaning is mod dependent)
+ virtual int GetDeathCount() = 0;
+ // returns if this player slot is actually valid
+ virtual bool IsConnected() = 0;
+ // returns the armor/health of the player (exact meaning is mod dependent)
+ virtual int GetArmorValue() = 0;
+ };
+
+ abstract_class IPlayerInfoManager_V1
+ {
+ public:
+ virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ) = 0;
+ };
+
+
+ class CPlayerInfoManager_V1: public IPlayerInfoManager_V1
+ {
+ public:
+ virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict );
+ };
+
+ static CPlayerInfoManager_V1 s_PlayerInfoManager_V1;
+
+
+ IPlayerInfo_V1 *CPlayerInfoManager_V1::GetPlayerInfo( edict_t *pEdict )
+ {
+ CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
+ if ( pPlayer )
+ {
+ return (IPlayerInfo_V1 *)pPlayer->GetPlayerInfo();
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager_V1, IPlayerInfoManager_V1, "PlayerInfoManager001", s_PlayerInfoManager_V1);
+}
+
+IPlayerInfo *CPlayerInfoManager::GetPlayerInfo( edict_t *pEdict )
+{
+ CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
+ if ( pPlayer )
+ {
+ return pPlayer->GetPlayerInfo();
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+CGlobalVars *CPlayerInfoManager::GetGlobalVars()
+{
+ return gpGlobals;
+}
+
+
+
+IBotController *CPluginBotManager::GetBotController( edict_t *pEdict )
+{
+ CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict ));
+ if ( pPlayer && pPlayer->IsBot() )
+ {
+ return pPlayer->GetBotController();
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+edict_t *CPluginBotManager::CreateBot( const char *botname )
+{
+ edict_t *pEdict = engine->CreateFakeClient( botname );
+ if (!pEdict)
+ {
+ Msg( "Failed to create Bot.\n");
+ return NULL;
+ }
+
+ // Allocate a player entity for the bot, and call spawn
+ CBasePlayer *pPlayer = ((CBasePlayer*)CBaseEntity::Instance( pEdict ));
+
+ pPlayer->ClearFlags();
+ pPlayer->AddFlag( FL_CLIENT | FL_FAKECLIENT );
+
+ pPlayer->ChangeTeam( TEAM_UNASSIGNED );
+ pPlayer->RemoveAllItems( true );
+ pPlayer->Spawn();
+
+ return pEdict;
+}
+
+EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER, s_PlayerInfoManager);
+EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginBotManager, IBotManager, INTERFACEVERSION_PLAYERBOTMANAGER, s_BotManager);
+