From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/playerinfomanager.cpp | 268 +++++++++++++++---------------- 1 file changed, 134 insertions(+), 134 deletions(-) (limited to 'mp/src/game/server/playerinfomanager.cpp') diff --git a/mp/src/game/server/playerinfomanager.cpp b/mp/src/game/server/playerinfomanager.cpp index 798f6c74..903efb6f 100644 --- a/mp/src/game/server/playerinfomanager.cpp +++ b/mp/src/game/server/playerinfomanager.cpp @@ -1,134 +1,134 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: implementation of player info manager -// -//=============================================================================// - -#include "cbase.h" -#include "player.h" -#include "playerinfomanager.h" -#include "edict.h" - -extern CGlobalVars *gpGlobals; -static CPlayerInfoManager s_PlayerInfoManager; -static CPluginBotManager s_BotManager; - -namespace -{ - - // - // Old version support - // - abstract_class IPlayerInfo_V1 - { - public: - // returns the players name (UTF-8 encoded) - virtual const char *GetName() = 0; - // returns the userid (slot number) - virtual int GetUserID() = 0; - // returns the string of their network (i.e Steam) ID - virtual const char *GetNetworkIDString() = 0; - // returns the team the player is on - virtual int GetTeamIndex() = 0; - // changes the player to a new team (if the game dll logic allows it) - virtual void ChangeTeam( int iTeamNum ) = 0; - // returns the number of kills this player has (exact meaning is mod dependent) - virtual int GetFragCount() = 0; - // returns the number of deaths this player has (exact meaning is mod dependent) - virtual int GetDeathCount() = 0; - // returns if this player slot is actually valid - virtual bool IsConnected() = 0; - // returns the armor/health of the player (exact meaning is mod dependent) - virtual int GetArmorValue() = 0; - }; - - abstract_class IPlayerInfoManager_V1 - { - public: - virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ) = 0; - }; - - - class CPlayerInfoManager_V1: public IPlayerInfoManager_V1 - { - public: - virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ); - }; - - static CPlayerInfoManager_V1 s_PlayerInfoManager_V1; - - - IPlayerInfo_V1 *CPlayerInfoManager_V1::GetPlayerInfo( edict_t *pEdict ) - { - CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); - if ( pPlayer ) - { - return (IPlayerInfo_V1 *)pPlayer->GetPlayerInfo(); - } - else - { - return NULL; - } - } - - EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager_V1, IPlayerInfoManager_V1, "PlayerInfoManager001", s_PlayerInfoManager_V1); -} - -IPlayerInfo *CPlayerInfoManager::GetPlayerInfo( edict_t *pEdict ) -{ - CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); - if ( pPlayer ) - { - return pPlayer->GetPlayerInfo(); - } - else - { - return NULL; - } -} - -CGlobalVars *CPlayerInfoManager::GetGlobalVars() -{ - return gpGlobals; -} - - - -IBotController *CPluginBotManager::GetBotController( edict_t *pEdict ) -{ - CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); - if ( pPlayer && pPlayer->IsBot() ) - { - return pPlayer->GetBotController(); - } - else - { - return NULL; - } -} - -edict_t *CPluginBotManager::CreateBot( const char *botname ) -{ - edict_t *pEdict = engine->CreateFakeClient( botname ); - if (!pEdict) - { - Msg( "Failed to create Bot.\n"); - return NULL; - } - - // Allocate a player entity for the bot, and call spawn - CBasePlayer *pPlayer = ((CBasePlayer*)CBaseEntity::Instance( pEdict )); - - pPlayer->ClearFlags(); - pPlayer->AddFlag( FL_CLIENT | FL_FAKECLIENT ); - - pPlayer->ChangeTeam( TEAM_UNASSIGNED ); - pPlayer->RemoveAllItems( true ); - pPlayer->Spawn(); - - return pEdict; -} - -EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER, s_PlayerInfoManager); -EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginBotManager, IBotManager, INTERFACEVERSION_PLAYERBOTMANAGER, s_BotManager); - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: implementation of player info manager +// +//=============================================================================// + +#include "cbase.h" +#include "player.h" +#include "playerinfomanager.h" +#include "edict.h" + +extern CGlobalVars *gpGlobals; +static CPlayerInfoManager s_PlayerInfoManager; +static CPluginBotManager s_BotManager; + +namespace +{ + + // + // Old version support + // + abstract_class IPlayerInfo_V1 + { + public: + // returns the players name (UTF-8 encoded) + virtual const char *GetName() = 0; + // returns the userid (slot number) + virtual int GetUserID() = 0; + // returns the string of their network (i.e Steam) ID + virtual const char *GetNetworkIDString() = 0; + // returns the team the player is on + virtual int GetTeamIndex() = 0; + // changes the player to a new team (if the game dll logic allows it) + virtual void ChangeTeam( int iTeamNum ) = 0; + // returns the number of kills this player has (exact meaning is mod dependent) + virtual int GetFragCount() = 0; + // returns the number of deaths this player has (exact meaning is mod dependent) + virtual int GetDeathCount() = 0; + // returns if this player slot is actually valid + virtual bool IsConnected() = 0; + // returns the armor/health of the player (exact meaning is mod dependent) + virtual int GetArmorValue() = 0; + }; + + abstract_class IPlayerInfoManager_V1 + { + public: + virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ) = 0; + }; + + + class CPlayerInfoManager_V1: public IPlayerInfoManager_V1 + { + public: + virtual IPlayerInfo_V1 *GetPlayerInfo( edict_t *pEdict ); + }; + + static CPlayerInfoManager_V1 s_PlayerInfoManager_V1; + + + IPlayerInfo_V1 *CPlayerInfoManager_V1::GetPlayerInfo( edict_t *pEdict ) + { + CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); + if ( pPlayer ) + { + return (IPlayerInfo_V1 *)pPlayer->GetPlayerInfo(); + } + else + { + return NULL; + } + } + + EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager_V1, IPlayerInfoManager_V1, "PlayerInfoManager001", s_PlayerInfoManager_V1); +} + +IPlayerInfo *CPlayerInfoManager::GetPlayerInfo( edict_t *pEdict ) +{ + CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); + if ( pPlayer ) + { + return pPlayer->GetPlayerInfo(); + } + else + { + return NULL; + } +} + +CGlobalVars *CPlayerInfoManager::GetGlobalVars() +{ + return gpGlobals; +} + + + +IBotController *CPluginBotManager::GetBotController( edict_t *pEdict ) +{ + CBasePlayer *pPlayer = ( ( CBasePlayer * )CBaseEntity::Instance( pEdict )); + if ( pPlayer && pPlayer->IsBot() ) + { + return pPlayer->GetBotController(); + } + else + { + return NULL; + } +} + +edict_t *CPluginBotManager::CreateBot( const char *botname ) +{ + edict_t *pEdict = engine->CreateFakeClient( botname ); + if (!pEdict) + { + Msg( "Failed to create Bot.\n"); + return NULL; + } + + // Allocate a player entity for the bot, and call spawn + CBasePlayer *pPlayer = ((CBasePlayer*)CBaseEntity::Instance( pEdict )); + + pPlayer->ClearFlags(); + pPlayer->AddFlag( FL_CLIENT | FL_FAKECLIENT ); + + pPlayer->ChangeTeam( TEAM_UNASSIGNED ); + pPlayer->RemoveAllItems( true ); + pPlayer->Spawn(); + + return pEdict; +} + +EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPlayerInfoManager, IPlayerInfoManager, INTERFACEVERSION_PLAYERINFOMANAGER, s_PlayerInfoManager); +EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginBotManager, IBotManager, INTERFACEVERSION_PLAYERBOTMANAGER, s_BotManager); + -- cgit v1.2.3