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authorNarendra Umate <[email protected]>2013-12-02 23:36:05 -0800
committerNarendra Umate <[email protected]>2013-12-02 23:36:05 -0800
commit8737f191f3b59f001a77bf6c08091109211c1c9f (patch)
treedbbf05c004d9b026f2c1f23f06600fe0add82c36 /mp/src/game/server/phys_controller.h
parentUpdate .gitignore. (diff)
parentMake .xcconfigs text files too. (diff)
downloadsource-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.tar.xz
source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.zip
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'mp/src/game/server/phys_controller.h')
-rw-r--r--mp/src/game/server/phys_controller.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/mp/src/game/server/phys_controller.h b/mp/src/game/server/phys_controller.h
index 62c5de25..1492a501 100644
--- a/mp/src/game/server/phys_controller.h
+++ b/mp/src/game/server/phys_controller.h
@@ -1,19 +1,19 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef PHYS_CONTROLLER_H
-#define PHYS_CONTROLLER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
-
-AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse &currentSpeed,
- float damping, float scale, float maxSpeed );
-
-#endif // PHYS_CONTROLLER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PHYS_CONTROLLER_H
+#define PHYS_CONTROLLER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
+
+AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse &currentSpeed,
+ float damping, float scale, float maxSpeed );
+
+#endif // PHYS_CONTROLLER_H