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| author | Narendra Umate <[email protected]> | 2013-12-02 23:36:05 -0800 |
|---|---|---|
| committer | Narendra Umate <[email protected]> | 2013-12-02 23:36:05 -0800 |
| commit | 8737f191f3b59f001a77bf6c08091109211c1c9f (patch) | |
| tree | dbbf05c004d9b026f2c1f23f06600fe0add82c36 /mp/src/game/server/phys_controller.h | |
| parent | Update .gitignore. (diff) | |
| parent | Make .xcconfigs text files too. (diff) | |
| download | source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.tar.xz source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.zip | |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'mp/src/game/server/phys_controller.h')
| -rw-r--r-- | mp/src/game/server/phys_controller.h | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/mp/src/game/server/phys_controller.h b/mp/src/game/server/phys_controller.h index 62c5de25..1492a501 100644 --- a/mp/src/game/server/phys_controller.h +++ b/mp/src/game/server/phys_controller.h @@ -1,19 +1,19 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef PHYS_CONTROLLER_H
-#define PHYS_CONTROLLER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
-
-AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse ¤tSpeed,
- float damping, float scale, float maxSpeed );
-
-#endif // PHYS_CONTROLLER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef PHYS_CONTROLLER_H +#define PHYS_CONTROLLER_H +#ifdef _WIN32 +#pragma once +#endif + + +CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive ); + +AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse ¤tSpeed, + float damping, float scale, float maxSpeed ); + +#endif // PHYS_CONTROLLER_H |