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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/pathcorner.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/pathcorner.cpp')
-rw-r--r--mp/src/game/server/pathcorner.cpp284
1 files changed, 142 insertions, 142 deletions
diff --git a/mp/src/game/server/pathcorner.cpp b/mp/src/game/server/pathcorner.cpp
index a1ddbadc..977ce8ba 100644
--- a/mp/src/game/server/pathcorner.cpp
+++ b/mp/src/game/server/pathcorner.cpp
@@ -1,142 +1,142 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Used to create a path that can be followed by NPCs and trains.
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "trains.h"
-#include "entitylist.h"
-#include "ndebugoverlay.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class CPathCorner : public CPointEntity
-{
- DECLARE_CLASS( CPathCorner, CPointEntity );
-public:
-
- void Spawn( );
- float GetDelay( void ) { return m_flWait; }
- int DrawDebugTextOverlays(void);
- void DrawDebugGeometryOverlays(void);
-
- // Input handlers
- void InputSetNextPathCorner( inputdata_t &inputdata );
- void InputInPass( inputdata_t &inputdata );
-
- DECLARE_DATADESC();
-
-private:
- float m_flWait;
- COutputEvent m_OnPass;
-};
-
-LINK_ENTITY_TO_CLASS( path_corner, CPathCorner );
-
-
-class CPathCornerCrash : public CPathCorner
-{
- DECLARE_CLASS( CPathCornerCrash, CPathCorner );
-};
-
-LINK_ENTITY_TO_CLASS( path_corner_crash, CPathCornerCrash );
-
-
-BEGIN_DATADESC( CPathCorner )
-
- DEFINE_KEYFIELD( m_flWait, FIELD_FLOAT, "wait" ),
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_STRING, "SetNextPathCorner", InputSetNextPathCorner),
-
- // Internal inputs - not exposed in the FGD
- DEFINE_INPUTFUNC( FIELD_VOID, "InPass", InputInPass ),
-
- // Outputs
- DEFINE_OUTPUT( m_OnPass, "OnPass"),
-
-END_DATADESC()
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CPathCorner::Spawn( void )
-{
- ASSERTSZ(GetEntityName() != NULL_STRING, "path_corner without a targetname");
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose: Sets the next path corner by name.
-// Input : String ID name of next path corner.
-//-----------------------------------------------------------------------------
-void CPathCorner::InputSetNextPathCorner( inputdata_t &inputdata )
-{
- m_target = inputdata.value.StringID();
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Fired by path followers as they pass the path corner.
-//-----------------------------------------------------------------------------
-void CPathCorner::InputInPass( inputdata_t &inputdata )
-{
- m_OnPass.FireOutput( inputdata.pActivator, inputdata.pCaller, 0);
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw any debug text overlays
-// Output : Current text offset from the top
-//-----------------------------------------------------------------------------
-int CPathCorner::DrawDebugTextOverlays(void)
-{
- int text_offset = BaseClass::DrawDebugTextOverlays();
-
- if (m_debugOverlays & OVERLAY_TEXT_BIT)
- {
- // --------------
- // Print Target
- // --------------
- char tempstr[255];
- if (m_target!=NULL_STRING)
- {
- Q_snprintf(tempstr,sizeof(tempstr),"Target: %s",STRING(m_target));
- }
- else
- {
- Q_strncpy(tempstr,"Target: - ",sizeof(tempstr));
- }
- EntityText(text_offset,tempstr,0);
- text_offset++;
- }
- return text_offset;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Override base class to add display of paths
-//-----------------------------------------------------------------------------
-void CPathCorner::DrawDebugGeometryOverlays(void)
-{
- // ----------------------------------------------
- // Draw line to next target is bbox is selected
- // ----------------------------------------------
- if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT))
- {
- NDebugOverlay::Box(GetAbsOrigin(), Vector(-10,-10,-10), Vector(10,10,10), 255, 100, 100, 0 ,0);
-
- if (m_target != NULL_STRING)
- {
- CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target );
- if (pTarget)
- {
- NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),255,100,100,true,0.0);
- }
- }
- }
- BaseClass::DrawDebugGeometryOverlays();
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Used to create a path that can be followed by NPCs and trains.
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "trains.h"
+#include "entitylist.h"
+#include "ndebugoverlay.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CPathCorner : public CPointEntity
+{
+ DECLARE_CLASS( CPathCorner, CPointEntity );
+public:
+
+ void Spawn( );
+ float GetDelay( void ) { return m_flWait; }
+ int DrawDebugTextOverlays(void);
+ void DrawDebugGeometryOverlays(void);
+
+ // Input handlers
+ void InputSetNextPathCorner( inputdata_t &inputdata );
+ void InputInPass( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+private:
+ float m_flWait;
+ COutputEvent m_OnPass;
+};
+
+LINK_ENTITY_TO_CLASS( path_corner, CPathCorner );
+
+
+class CPathCornerCrash : public CPathCorner
+{
+ DECLARE_CLASS( CPathCornerCrash, CPathCorner );
+};
+
+LINK_ENTITY_TO_CLASS( path_corner_crash, CPathCornerCrash );
+
+
+BEGIN_DATADESC( CPathCorner )
+
+ DEFINE_KEYFIELD( m_flWait, FIELD_FLOAT, "wait" ),
+
+ // Inputs
+ DEFINE_INPUTFUNC( FIELD_STRING, "SetNextPathCorner", InputSetNextPathCorner),
+
+ // Internal inputs - not exposed in the FGD
+ DEFINE_INPUTFUNC( FIELD_VOID, "InPass", InputInPass ),
+
+ // Outputs
+ DEFINE_OUTPUT( m_OnPass, "OnPass"),
+
+END_DATADESC()
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CPathCorner::Spawn( void )
+{
+ ASSERTSZ(GetEntityName() != NULL_STRING, "path_corner without a targetname");
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose: Sets the next path corner by name.
+// Input : String ID name of next path corner.
+//-----------------------------------------------------------------------------
+void CPathCorner::InputSetNextPathCorner( inputdata_t &inputdata )
+{
+ m_target = inputdata.value.StringID();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Fired by path followers as they pass the path corner.
+//-----------------------------------------------------------------------------
+void CPathCorner::InputInPass( inputdata_t &inputdata )
+{
+ m_OnPass.FireOutput( inputdata.pActivator, inputdata.pCaller, 0);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw any debug text overlays
+// Output : Current text offset from the top
+//-----------------------------------------------------------------------------
+int CPathCorner::DrawDebugTextOverlays(void)
+{
+ int text_offset = BaseClass::DrawDebugTextOverlays();
+
+ if (m_debugOverlays & OVERLAY_TEXT_BIT)
+ {
+ // --------------
+ // Print Target
+ // --------------
+ char tempstr[255];
+ if (m_target!=NULL_STRING)
+ {
+ Q_snprintf(tempstr,sizeof(tempstr),"Target: %s",STRING(m_target));
+ }
+ else
+ {
+ Q_strncpy(tempstr,"Target: - ",sizeof(tempstr));
+ }
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+ }
+ return text_offset;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Override base class to add display of paths
+//-----------------------------------------------------------------------------
+void CPathCorner::DrawDebugGeometryOverlays(void)
+{
+ // ----------------------------------------------
+ // Draw line to next target is bbox is selected
+ // ----------------------------------------------
+ if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT))
+ {
+ NDebugOverlay::Box(GetAbsOrigin(), Vector(-10,-10,-10), Vector(10,10,10), 255, 100, 100, 0 ,0);
+
+ if (m_target != NULL_STRING)
+ {
+ CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target );
+ if (pTarget)
+ {
+ NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),255,100,100,true,0.0);
+ }
+ }
+ }
+ BaseClass::DrawDebugGeometryOverlays();
+}