From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/pathcorner.cpp | 284 +++++++++++++++++++------------------- 1 file changed, 142 insertions(+), 142 deletions(-) (limited to 'mp/src/game/server/pathcorner.cpp') diff --git a/mp/src/game/server/pathcorner.cpp b/mp/src/game/server/pathcorner.cpp index a1ddbadc..977ce8ba 100644 --- a/mp/src/game/server/pathcorner.cpp +++ b/mp/src/game/server/pathcorner.cpp @@ -1,142 +1,142 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Used to create a path that can be followed by NPCs and trains. -// -//=============================================================================// - -#include "cbase.h" -#include "trains.h" -#include "entitylist.h" -#include "ndebugoverlay.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -class CPathCorner : public CPointEntity -{ - DECLARE_CLASS( CPathCorner, CPointEntity ); -public: - - void Spawn( ); - float GetDelay( void ) { return m_flWait; } - int DrawDebugTextOverlays(void); - void DrawDebugGeometryOverlays(void); - - // Input handlers - void InputSetNextPathCorner( inputdata_t &inputdata ); - void InputInPass( inputdata_t &inputdata ); - - DECLARE_DATADESC(); - -private: - float m_flWait; - COutputEvent m_OnPass; -}; - -LINK_ENTITY_TO_CLASS( path_corner, CPathCorner ); - - -class CPathCornerCrash : public CPathCorner -{ - DECLARE_CLASS( CPathCornerCrash, CPathCorner ); -}; - -LINK_ENTITY_TO_CLASS( path_corner_crash, CPathCornerCrash ); - - -BEGIN_DATADESC( CPathCorner ) - - DEFINE_KEYFIELD( m_flWait, FIELD_FLOAT, "wait" ), - - // Inputs - DEFINE_INPUTFUNC( FIELD_STRING, "SetNextPathCorner", InputSetNextPathCorner), - - // Internal inputs - not exposed in the FGD - DEFINE_INPUTFUNC( FIELD_VOID, "InPass", InputInPass ), - - // Outputs - DEFINE_OUTPUT( m_OnPass, "OnPass"), - -END_DATADESC() - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CPathCorner::Spawn( void ) -{ - ASSERTSZ(GetEntityName() != NULL_STRING, "path_corner without a targetname"); -} - - -//------------------------------------------------------------------------------ -// Purpose: Sets the next path corner by name. -// Input : String ID name of next path corner. -//----------------------------------------------------------------------------- -void CPathCorner::InputSetNextPathCorner( inputdata_t &inputdata ) -{ - m_target = inputdata.value.StringID(); -} - - -//----------------------------------------------------------------------------- -// Purpose: Fired by path followers as they pass the path corner. -//----------------------------------------------------------------------------- -void CPathCorner::InputInPass( inputdata_t &inputdata ) -{ - m_OnPass.FireOutput( inputdata.pActivator, inputdata.pCaller, 0); -} - - -//----------------------------------------------------------------------------- -// Purpose: Draw any debug text overlays -// Output : Current text offset from the top -//----------------------------------------------------------------------------- -int CPathCorner::DrawDebugTextOverlays(void) -{ - int text_offset = BaseClass::DrawDebugTextOverlays(); - - if (m_debugOverlays & OVERLAY_TEXT_BIT) - { - // -------------- - // Print Target - // -------------- - char tempstr[255]; - if (m_target!=NULL_STRING) - { - Q_snprintf(tempstr,sizeof(tempstr),"Target: %s",STRING(m_target)); - } - else - { - Q_strncpy(tempstr,"Target: - ",sizeof(tempstr)); - } - EntityText(text_offset,tempstr,0); - text_offset++; - } - return text_offset; -} - - -//----------------------------------------------------------------------------- -// Purpose: Override base class to add display of paths -//----------------------------------------------------------------------------- -void CPathCorner::DrawDebugGeometryOverlays(void) -{ - // ---------------------------------------------- - // Draw line to next target is bbox is selected - // ---------------------------------------------- - if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT)) - { - NDebugOverlay::Box(GetAbsOrigin(), Vector(-10,-10,-10), Vector(10,10,10), 255, 100, 100, 0 ,0); - - if (m_target != NULL_STRING) - { - CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target ); - if (pTarget) - { - NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),255,100,100,true,0.0); - } - } - } - BaseClass::DrawDebugGeometryOverlays(); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Used to create a path that can be followed by NPCs and trains. +// +//=============================================================================// + +#include "cbase.h" +#include "trains.h" +#include "entitylist.h" +#include "ndebugoverlay.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CPathCorner : public CPointEntity +{ + DECLARE_CLASS( CPathCorner, CPointEntity ); +public: + + void Spawn( ); + float GetDelay( void ) { return m_flWait; } + int DrawDebugTextOverlays(void); + void DrawDebugGeometryOverlays(void); + + // Input handlers + void InputSetNextPathCorner( inputdata_t &inputdata ); + void InputInPass( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + +private: + float m_flWait; + COutputEvent m_OnPass; +}; + +LINK_ENTITY_TO_CLASS( path_corner, CPathCorner ); + + +class CPathCornerCrash : public CPathCorner +{ + DECLARE_CLASS( CPathCornerCrash, CPathCorner ); +}; + +LINK_ENTITY_TO_CLASS( path_corner_crash, CPathCornerCrash ); + + +BEGIN_DATADESC( CPathCorner ) + + DEFINE_KEYFIELD( m_flWait, FIELD_FLOAT, "wait" ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_STRING, "SetNextPathCorner", InputSetNextPathCorner), + + // Internal inputs - not exposed in the FGD + DEFINE_INPUTFUNC( FIELD_VOID, "InPass", InputInPass ), + + // Outputs + DEFINE_OUTPUT( m_OnPass, "OnPass"), + +END_DATADESC() + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPathCorner::Spawn( void ) +{ + ASSERTSZ(GetEntityName() != NULL_STRING, "path_corner without a targetname"); +} + + +//------------------------------------------------------------------------------ +// Purpose: Sets the next path corner by name. +// Input : String ID name of next path corner. +//----------------------------------------------------------------------------- +void CPathCorner::InputSetNextPathCorner( inputdata_t &inputdata ) +{ + m_target = inputdata.value.StringID(); +} + + +//----------------------------------------------------------------------------- +// Purpose: Fired by path followers as they pass the path corner. +//----------------------------------------------------------------------------- +void CPathCorner::InputInPass( inputdata_t &inputdata ) +{ + m_OnPass.FireOutput( inputdata.pActivator, inputdata.pCaller, 0); +} + + +//----------------------------------------------------------------------------- +// Purpose: Draw any debug text overlays +// Output : Current text offset from the top +//----------------------------------------------------------------------------- +int CPathCorner::DrawDebugTextOverlays(void) +{ + int text_offset = BaseClass::DrawDebugTextOverlays(); + + if (m_debugOverlays & OVERLAY_TEXT_BIT) + { + // -------------- + // Print Target + // -------------- + char tempstr[255]; + if (m_target!=NULL_STRING) + { + Q_snprintf(tempstr,sizeof(tempstr),"Target: %s",STRING(m_target)); + } + else + { + Q_strncpy(tempstr,"Target: - ",sizeof(tempstr)); + } + EntityText(text_offset,tempstr,0); + text_offset++; + } + return text_offset; +} + + +//----------------------------------------------------------------------------- +// Purpose: Override base class to add display of paths +//----------------------------------------------------------------------------- +void CPathCorner::DrawDebugGeometryOverlays(void) +{ + // ---------------------------------------------- + // Draw line to next target is bbox is selected + // ---------------------------------------------- + if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT)) + { + NDebugOverlay::Box(GetAbsOrigin(), Vector(-10,-10,-10), Vector(10,10,10), 255, 100, 100, 0 ,0); + + if (m_target != NULL_STRING) + { + CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target ); + if (pTarget) + { + NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),255,100,100,true,0.0); + } + } + } + BaseClass::DrawDebugGeometryOverlays(); +} -- cgit v1.2.3