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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/server/nav_edit.cpp
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/server/nav_edit.cpp')
-rw-r--r--mp/src/game/server/nav_edit.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/mp/src/game/server/nav_edit.cpp b/mp/src/game/server/nav_edit.cpp
index cea4e41d..512d5dda 100644
--- a/mp/src/game/server/nav_edit.cpp
+++ b/mp/src/game/server/nav_edit.cpp
@@ -732,9 +732,6 @@ void CNavMesh::DrawEditMode( void )
static ConVarRef host_thread_mode( "host_thread_mode" );
host_thread_mode.SetValue( 0 );
- static ConVarRef sb_perf_collect( "sb_perf_collect" );
- sb_perf_collect.SetValue( 0 );
-
const float maxRange = 1000.0f; // 500
#if DEBUG_NAV_NODES
@@ -908,7 +905,7 @@ void CNavMesh::DrawEditMode( void )
{
V_snprintf( buffer, sizeof( buffer ), "Ladder #%d\n", m_selectedLadder->GetID() );
}
- NDebugOverlay::ScreenText( 0.5, 0.53, buffer, 255, 255, 0, 128, nav_show_area_info.GetBool() ? 0.1 : 0.5 );
+ NDebugOverlay::ScreenText( 0.5, 0.53, buffer, 255, 255, 0, 128, NDEBUG_PERSIST_TILL_NEXT_SERVER );
}
// draw the ladder we are pointing at and all connected areas