From e16ea21dc8a710237ade8413207f58d403c616a3 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 17 Jul 2013 18:26:59 -0700 Subject: * Added support for building shaders in your mod * Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore --- mp/src/game/server/nav_edit.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'mp/src/game/server/nav_edit.cpp') diff --git a/mp/src/game/server/nav_edit.cpp b/mp/src/game/server/nav_edit.cpp index cea4e41d..512d5dda 100644 --- a/mp/src/game/server/nav_edit.cpp +++ b/mp/src/game/server/nav_edit.cpp @@ -732,9 +732,6 @@ void CNavMesh::DrawEditMode( void ) static ConVarRef host_thread_mode( "host_thread_mode" ); host_thread_mode.SetValue( 0 ); - static ConVarRef sb_perf_collect( "sb_perf_collect" ); - sb_perf_collect.SetValue( 0 ); - const float maxRange = 1000.0f; // 500 #if DEBUG_NAV_NODES @@ -908,7 +905,7 @@ void CNavMesh::DrawEditMode( void ) { V_snprintf( buffer, sizeof( buffer ), "Ladder #%d\n", m_selectedLadder->GetID() ); } - NDebugOverlay::ScreenText( 0.5, 0.53, buffer, 255, 255, 0, 128, nav_show_area_info.GetBool() ? 0.1 : 0.5 ); + NDebugOverlay::ScreenText( 0.5, 0.53, buffer, 255, 255, 0, 128, NDEBUG_PERSIST_TILL_NEXT_SERVER ); } // draw the ladder we are pointing at and all connected areas -- cgit v1.2.3