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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/message_entity.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/message_entity.cpp')
-rw-r--r--mp/src/game/server/message_entity.cpp382
1 files changed, 191 insertions, 191 deletions
diff --git a/mp/src/game/server/message_entity.cpp b/mp/src/game/server/message_entity.cpp
index be0428dc..e5bb114b 100644
--- a/mp/src/game/server/message_entity.cpp
+++ b/mp/src/game/server/message_entity.cpp
@@ -1,191 +1,191 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "basecombatweapon.h"
-#include "explode.h"
-#include "eventqueue.h"
-#include "gamerules.h"
-#include "ammodef.h"
-#include "in_buttons.h"
-#include "soundent.h"
-#include "ndebugoverlay.h"
-#include "vstdlib/random.h"
-#include "engine/IEngineSound.h"
-#include "game.h"
-
-#include "player.h"
-#include "entitylist.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-// Spawnflags
-#define SF_MESSAGE_DISABLED 1
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CMessageEntity : public CPointEntity
-{
- DECLARE_CLASS( CMessageEntity, CPointEntity );
-
-public:
- void Spawn( void );
- void Activate( void );
- void Think( void );
- void DrawOverlays(void);
-
- virtual void UpdateOnRemove();
-
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
-
- DECLARE_DATADESC();
-
-protected:
- int m_radius;
- string_t m_messageText;
- bool m_drawText;
- bool m_bDeveloperOnly;
- bool m_bEnabled;
-};
-
-LINK_ENTITY_TO_CLASS( point_message, CMessageEntity );
-
-BEGIN_DATADESC( CMessageEntity )
-
- DEFINE_KEYFIELD( m_radius, FIELD_INTEGER, "radius" ),
- DEFINE_KEYFIELD( m_messageText, FIELD_STRING, "message" ),
- DEFINE_KEYFIELD( m_bDeveloperOnly, FIELD_BOOLEAN, "developeronly" ),
- DEFINE_FIELD( m_drawText, FIELD_BOOLEAN ),
- DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
-
-END_DATADESC()
-
-static CUtlVector< CHandle< CMessageEntity > > g_MessageEntities;
-
-//-----------------------------------------
-// Spawn
-//-----------------------------------------
-void CMessageEntity::Spawn( void )
-{
- SetNextThink( gpGlobals->curtime + 0.1f );
- m_drawText = false;
- m_bDeveloperOnly = false;
- m_bEnabled = !HasSpawnFlags( SF_MESSAGE_DISABLED );
- //m_debugOverlays |= OVERLAY_TEXT_BIT; // make sure we always show the text
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CMessageEntity::Activate( void )
-{
- BaseClass::Activate();
-
- CHandle< CMessageEntity > h;
- h = this;
- g_MessageEntities.AddToTail( h );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CMessageEntity::UpdateOnRemove()
-{
- BaseClass::UpdateOnRemove();
-
- CHandle< CMessageEntity > h;
- h = this;
- g_MessageEntities.FindAndRemove( h );
-
- BaseClass::UpdateOnRemove();
-}
-
-//-----------------------------------------
-// Think
-//-----------------------------------------
-void CMessageEntity::Think( void )
-{
- SetNextThink( gpGlobals->curtime + 0.1f );
-
- // check for player distance
- CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
-
- if ( !pPlayer || ( pPlayer->GetFlags() & FL_NOTARGET ) )
- return;
-
- Vector worldTargetPosition = pPlayer->EyePosition();
-
- // bail if player is too far away
- if ( (worldTargetPosition - GetAbsOrigin()).Length() > m_radius )
- {
- m_drawText = false;
- return;
- }
-
- // turn on text
- m_drawText = true;
-}
-
-//-------------------------------------------
-//-------------------------------------------
-void CMessageEntity::DrawOverlays(void)
-{
- if ( !m_drawText )
- return;
-
- if ( m_bDeveloperOnly && !g_pDeveloper->GetInt() )
- return;
-
- if ( !m_bEnabled )
- return;
-
- // display text if they are within range
- char tempstr[512];
- Q_snprintf( tempstr, sizeof(tempstr), "%s", STRING(m_messageText) );
- EntityText( 0, tempstr, 0);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CMessageEntity::InputEnable( inputdata_t &inputdata )
-{
- m_bEnabled = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CMessageEntity::InputDisable( inputdata_t &inputdata )
-{
- m_bEnabled = false;
-}
-
-// This is a hack to make point_message stuff appear in developer 0 release builds
-// for now
-void DrawMessageEntities()
-{
- int c = g_MessageEntities.Count();
- for ( int i = c - 1; i >= 0; i-- )
- {
- CMessageEntity *me = g_MessageEntities[ i ];
- if ( !me )
- {
- g_MessageEntities.Remove( i );
- continue;
- }
-
- me->DrawOverlays();
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "basecombatweapon.h"
+#include "explode.h"
+#include "eventqueue.h"
+#include "gamerules.h"
+#include "ammodef.h"
+#include "in_buttons.h"
+#include "soundent.h"
+#include "ndebugoverlay.h"
+#include "vstdlib/random.h"
+#include "engine/IEngineSound.h"
+#include "game.h"
+
+#include "player.h"
+#include "entitylist.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// Spawnflags
+#define SF_MESSAGE_DISABLED 1
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CMessageEntity : public CPointEntity
+{
+ DECLARE_CLASS( CMessageEntity, CPointEntity );
+
+public:
+ void Spawn( void );
+ void Activate( void );
+ void Think( void );
+ void DrawOverlays(void);
+
+ virtual void UpdateOnRemove();
+
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+protected:
+ int m_radius;
+ string_t m_messageText;
+ bool m_drawText;
+ bool m_bDeveloperOnly;
+ bool m_bEnabled;
+};
+
+LINK_ENTITY_TO_CLASS( point_message, CMessageEntity );
+
+BEGIN_DATADESC( CMessageEntity )
+
+ DEFINE_KEYFIELD( m_radius, FIELD_INTEGER, "radius" ),
+ DEFINE_KEYFIELD( m_messageText, FIELD_STRING, "message" ),
+ DEFINE_KEYFIELD( m_bDeveloperOnly, FIELD_BOOLEAN, "developeronly" ),
+ DEFINE_FIELD( m_drawText, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
+
+ // Inputs
+ DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
+
+END_DATADESC()
+
+static CUtlVector< CHandle< CMessageEntity > > g_MessageEntities;
+
+//-----------------------------------------
+// Spawn
+//-----------------------------------------
+void CMessageEntity::Spawn( void )
+{
+ SetNextThink( gpGlobals->curtime + 0.1f );
+ m_drawText = false;
+ m_bDeveloperOnly = false;
+ m_bEnabled = !HasSpawnFlags( SF_MESSAGE_DISABLED );
+ //m_debugOverlays |= OVERLAY_TEXT_BIT; // make sure we always show the text
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMessageEntity::Activate( void )
+{
+ BaseClass::Activate();
+
+ CHandle< CMessageEntity > h;
+ h = this;
+ g_MessageEntities.AddToTail( h );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMessageEntity::UpdateOnRemove()
+{
+ BaseClass::UpdateOnRemove();
+
+ CHandle< CMessageEntity > h;
+ h = this;
+ g_MessageEntities.FindAndRemove( h );
+
+ BaseClass::UpdateOnRemove();
+}
+
+//-----------------------------------------
+// Think
+//-----------------------------------------
+void CMessageEntity::Think( void )
+{
+ SetNextThink( gpGlobals->curtime + 0.1f );
+
+ // check for player distance
+ CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
+
+ if ( !pPlayer || ( pPlayer->GetFlags() & FL_NOTARGET ) )
+ return;
+
+ Vector worldTargetPosition = pPlayer->EyePosition();
+
+ // bail if player is too far away
+ if ( (worldTargetPosition - GetAbsOrigin()).Length() > m_radius )
+ {
+ m_drawText = false;
+ return;
+ }
+
+ // turn on text
+ m_drawText = true;
+}
+
+//-------------------------------------------
+//-------------------------------------------
+void CMessageEntity::DrawOverlays(void)
+{
+ if ( !m_drawText )
+ return;
+
+ if ( m_bDeveloperOnly && !g_pDeveloper->GetInt() )
+ return;
+
+ if ( !m_bEnabled )
+ return;
+
+ // display text if they are within range
+ char tempstr[512];
+ Q_snprintf( tempstr, sizeof(tempstr), "%s", STRING(m_messageText) );
+ EntityText( 0, tempstr, 0);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMessageEntity::InputEnable( inputdata_t &inputdata )
+{
+ m_bEnabled = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMessageEntity::InputDisable( inputdata_t &inputdata )
+{
+ m_bEnabled = false;
+}
+
+// This is a hack to make point_message stuff appear in developer 0 release builds
+// for now
+void DrawMessageEntities()
+{
+ int c = g_MessageEntities.Count();
+ for ( int i = c - 1; i >= 0; i-- )
+ {
+ CMessageEntity *me = g_MessageEntities[ i ];
+ if ( !me )
+ {
+ g_MessageEntities.Remove( i );
+ continue;
+ }
+
+ me->DrawOverlays();
+ }
+}