From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/message_entity.cpp | 382 +++++++++++++++++----------------- 1 file changed, 191 insertions(+), 191 deletions(-) (limited to 'mp/src/game/server/message_entity.cpp') diff --git a/mp/src/game/server/message_entity.cpp b/mp/src/game/server/message_entity.cpp index be0428dc..e5bb114b 100644 --- a/mp/src/game/server/message_entity.cpp +++ b/mp/src/game/server/message_entity.cpp @@ -1,191 +1,191 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" -#include "basecombatweapon.h" -#include "explode.h" -#include "eventqueue.h" -#include "gamerules.h" -#include "ammodef.h" -#include "in_buttons.h" -#include "soundent.h" -#include "ndebugoverlay.h" -#include "vstdlib/random.h" -#include "engine/IEngineSound.h" -#include "game.h" - -#include "player.h" -#include "entitylist.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -// Spawnflags -#define SF_MESSAGE_DISABLED 1 - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -class CMessageEntity : public CPointEntity -{ - DECLARE_CLASS( CMessageEntity, CPointEntity ); - -public: - void Spawn( void ); - void Activate( void ); - void Think( void ); - void DrawOverlays(void); - - virtual void UpdateOnRemove(); - - void InputEnable( inputdata_t &inputdata ); - void InputDisable( inputdata_t &inputdata ); - - DECLARE_DATADESC(); - -protected: - int m_radius; - string_t m_messageText; - bool m_drawText; - bool m_bDeveloperOnly; - bool m_bEnabled; -}; - -LINK_ENTITY_TO_CLASS( point_message, CMessageEntity ); - -BEGIN_DATADESC( CMessageEntity ) - - DEFINE_KEYFIELD( m_radius, FIELD_INTEGER, "radius" ), - DEFINE_KEYFIELD( m_messageText, FIELD_STRING, "message" ), - DEFINE_KEYFIELD( m_bDeveloperOnly, FIELD_BOOLEAN, "developeronly" ), - DEFINE_FIELD( m_drawText, FIELD_BOOLEAN ), - DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ), - - // Inputs - DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), - DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), - -END_DATADESC() - -static CUtlVector< CHandle< CMessageEntity > > g_MessageEntities; - -//----------------------------------------- -// Spawn -//----------------------------------------- -void CMessageEntity::Spawn( void ) -{ - SetNextThink( gpGlobals->curtime + 0.1f ); - m_drawText = false; - m_bDeveloperOnly = false; - m_bEnabled = !HasSpawnFlags( SF_MESSAGE_DISABLED ); - //m_debugOverlays |= OVERLAY_TEXT_BIT; // make sure we always show the text -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CMessageEntity::Activate( void ) -{ - BaseClass::Activate(); - - CHandle< CMessageEntity > h; - h = this; - g_MessageEntities.AddToTail( h ); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CMessageEntity::UpdateOnRemove() -{ - BaseClass::UpdateOnRemove(); - - CHandle< CMessageEntity > h; - h = this; - g_MessageEntities.FindAndRemove( h ); - - BaseClass::UpdateOnRemove(); -} - -//----------------------------------------- -// Think -//----------------------------------------- -void CMessageEntity::Think( void ) -{ - SetNextThink( gpGlobals->curtime + 0.1f ); - - // check for player distance - CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); - - if ( !pPlayer || ( pPlayer->GetFlags() & FL_NOTARGET ) ) - return; - - Vector worldTargetPosition = pPlayer->EyePosition(); - - // bail if player is too far away - if ( (worldTargetPosition - GetAbsOrigin()).Length() > m_radius ) - { - m_drawText = false; - return; - } - - // turn on text - m_drawText = true; -} - -//------------------------------------------- -//------------------------------------------- -void CMessageEntity::DrawOverlays(void) -{ - if ( !m_drawText ) - return; - - if ( m_bDeveloperOnly && !g_pDeveloper->GetInt() ) - return; - - if ( !m_bEnabled ) - return; - - // display text if they are within range - char tempstr[512]; - Q_snprintf( tempstr, sizeof(tempstr), "%s", STRING(m_messageText) ); - EntityText( 0, tempstr, 0); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CMessageEntity::InputEnable( inputdata_t &inputdata ) -{ - m_bEnabled = true; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CMessageEntity::InputDisable( inputdata_t &inputdata ) -{ - m_bEnabled = false; -} - -// This is a hack to make point_message stuff appear in developer 0 release builds -// for now -void DrawMessageEntities() -{ - int c = g_MessageEntities.Count(); - for ( int i = c - 1; i >= 0; i-- ) - { - CMessageEntity *me = g_MessageEntities[ i ]; - if ( !me ) - { - g_MessageEntities.Remove( i ); - continue; - } - - me->DrawOverlays(); - } -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "basecombatweapon.h" +#include "explode.h" +#include "eventqueue.h" +#include "gamerules.h" +#include "ammodef.h" +#include "in_buttons.h" +#include "soundent.h" +#include "ndebugoverlay.h" +#include "vstdlib/random.h" +#include "engine/IEngineSound.h" +#include "game.h" + +#include "player.h" +#include "entitylist.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// Spawnflags +#define SF_MESSAGE_DISABLED 1 + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CMessageEntity : public CPointEntity +{ + DECLARE_CLASS( CMessageEntity, CPointEntity ); + +public: + void Spawn( void ); + void Activate( void ); + void Think( void ); + void DrawOverlays(void); + + virtual void UpdateOnRemove(); + + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + +protected: + int m_radius; + string_t m_messageText; + bool m_drawText; + bool m_bDeveloperOnly; + bool m_bEnabled; +}; + +LINK_ENTITY_TO_CLASS( point_message, CMessageEntity ); + +BEGIN_DATADESC( CMessageEntity ) + + DEFINE_KEYFIELD( m_radius, FIELD_INTEGER, "radius" ), + DEFINE_KEYFIELD( m_messageText, FIELD_STRING, "message" ), + DEFINE_KEYFIELD( m_bDeveloperOnly, FIELD_BOOLEAN, "developeronly" ), + DEFINE_FIELD( m_drawText, FIELD_BOOLEAN ), + DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), + DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), + +END_DATADESC() + +static CUtlVector< CHandle< CMessageEntity > > g_MessageEntities; + +//----------------------------------------- +// Spawn +//----------------------------------------- +void CMessageEntity::Spawn( void ) +{ + SetNextThink( gpGlobals->curtime + 0.1f ); + m_drawText = false; + m_bDeveloperOnly = false; + m_bEnabled = !HasSpawnFlags( SF_MESSAGE_DISABLED ); + //m_debugOverlays |= OVERLAY_TEXT_BIT; // make sure we always show the text +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMessageEntity::Activate( void ) +{ + BaseClass::Activate(); + + CHandle< CMessageEntity > h; + h = this; + g_MessageEntities.AddToTail( h ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMessageEntity::UpdateOnRemove() +{ + BaseClass::UpdateOnRemove(); + + CHandle< CMessageEntity > h; + h = this; + g_MessageEntities.FindAndRemove( h ); + + BaseClass::UpdateOnRemove(); +} + +//----------------------------------------- +// Think +//----------------------------------------- +void CMessageEntity::Think( void ) +{ + SetNextThink( gpGlobals->curtime + 0.1f ); + + // check for player distance + CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); + + if ( !pPlayer || ( pPlayer->GetFlags() & FL_NOTARGET ) ) + return; + + Vector worldTargetPosition = pPlayer->EyePosition(); + + // bail if player is too far away + if ( (worldTargetPosition - GetAbsOrigin()).Length() > m_radius ) + { + m_drawText = false; + return; + } + + // turn on text + m_drawText = true; +} + +//------------------------------------------- +//------------------------------------------- +void CMessageEntity::DrawOverlays(void) +{ + if ( !m_drawText ) + return; + + if ( m_bDeveloperOnly && !g_pDeveloper->GetInt() ) + return; + + if ( !m_bEnabled ) + return; + + // display text if they are within range + char tempstr[512]; + Q_snprintf( tempstr, sizeof(tempstr), "%s", STRING(m_messageText) ); + EntityText( 0, tempstr, 0); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMessageEntity::InputEnable( inputdata_t &inputdata ) +{ + m_bEnabled = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMessageEntity::InputDisable( inputdata_t &inputdata ) +{ + m_bEnabled = false; +} + +// This is a hack to make point_message stuff appear in developer 0 release builds +// for now +void DrawMessageEntities() +{ + int c = g_MessageEntities.Count(); + for ( int i = c - 1; i >= 0; i-- ) + { + CMessageEntity *me = g_MessageEntities[ i ]; + if ( !me ) + { + g_MessageEntities.Remove( i ); + continue; + } + + me->DrawOverlays(); + } +} -- cgit v1.2.3