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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/logic_achievement.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/logic_achievement.cpp')
| -rw-r--r-- | mp/src/game/server/logic_achievement.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/mp/src/game/server/logic_achievement.cpp b/mp/src/game/server/logic_achievement.cpp new file mode 100644 index 00000000..1dfd2ea1 --- /dev/null +++ b/mp/src/game/server/logic_achievement.cpp @@ -0,0 +1,182 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Defines a logical entity which passes achievement related events to the gamerules system.
+
+#include "cbase.h"
+#include "gamerules.h"
+#include "entityinput.h"
+#include "entityoutput.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+/*
+ These are the string choices in the FGD:
+
+ ACHIEVEMENT_EVENT_HL2_HIT_CANCOP_WITHCAN
+ ACHIEVEMENT_EVENT_HL2_ESCAPE_APARTMENTRAID
+ ACHIEVEMENT_EVENT_HL2_FIND_ONEGMAN
+ ACHIEVEMENT_EVENT_HL2_BREAK_MINITELEPORTER
+ ACHIEVEMENT_EVENT_HL2_GET_PISTOL
+ ACHIEVEMENT_EVENT_HL2_GET_AIRBOAT
+ ACHIEVEMENT_EVENT_HL2_GET_AIRBOATGUN
+ ACHIEVEMENT_EVENT_HL2_FIND_VORTIGAUNTCAVE
+ ACHIEVEMENT_EVENT_HL2_KILL_CHOPPER
+ ACHIEVEMENT_EVENT_HL2_FIND_HEVFACEPLATE
+ ACHIEVEMENT_EVENT_HL2_GET_GRAVITYGUN
+ ACHIEVEMENT_EVENT_HL2_MAKEABASKET
+ ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_START
+ ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_END
+ ACHIEVEMENT_EVENT_HL2_BEAT_CEMETERY
+ ACHIEVEMENT_EVENT_HL2_KILL_ENEMIES_WITHCRANE
+ ACHIEVEMENT_EVENT_HL2_PIN_SOLDIER_TOBILLBOARD
+ ACHIEVEMENT_EVENT_HL2_KILL_ODESSAGUNSHIP
+ ACHIEVEMENT_EVENT_HL2_BEAT_DONTTOUCHSAND
+ ACHIEVEMENT_EVENT_HL2_ENTER_NOVAPROSPEKT,
+ ACHIEVEMENT_EVENT_HL2_BEAT_TURRETSTANDOFF2
+ ACHIEVEMENT_EVENT_HL2_BEAT_NOVAPROSPEKT
+ ACHIEVEMENT_EVENT_HL2_BEAT_TOXICTUNNEL
+ ACHIEVEMENT_EVENT_HL2_BEAT_PLAZASTANDOFF
+ ACHIEVEMENT_EVENT_HL2_KILL_ALLC17SNIPERS
+ ACHIEVEMENT_EVENT_HL2_BEAT_SUPRESSIONDEVICE
+ ACHIEVEMENT_EVENT_HL2_BEAT_C17STRIDERSTANDOFF
+ ACHIEVEMENT_EVENT_HL2_REACH_BREENSOFFICE
+ ACHIEVEMENT_EVENT_HL2_FIND_LAMDACACHE
+
+ // EP1
+ ACHIEVEMENT_EVENT_EP1_BEAT_MAINELEVATOR
+ ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE
+ ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS
+ ACHIEVEMENT_EVENT_EP1_BEAT_GARAGEELEVATORSTANDOFF
+ ACHIEVEMENT_EVENT_EP1_KILL_ENEMIES_WITHSNIPERALYX
+ ACHIEVEMENT_EVENT_EP1_BEAT_HOSPITALATTICGUNSHIP
+ ACHIEVEMENT_EVENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS
+
+ // EP2
+ ACHIEVEMENT_EVENT_EP2_BREAK_ALLWEBS
+ ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONINVASION
+ ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONGUARDS
+ ACHIEVEMENT_EVENT_EP2_BEAT_HUNTERAMBUSH
+ ACHIEVEMENT_EVENT_EP2_KILL_COMBINECANNON
+ ACHIEVEMENT_EVENT_EP2_FIND_RADAR_CACHE
+ ACHIEVEMENT_EVENT_EP2_BEAT_RACEWITHDOG
+ ACHIEVEMENT_EVENT_EP2_BEAT_ROCKETCACHEPUZZLE
+ ACHIEVEMENT_EVENT_EP2_BEAT_WHITEFORESTINN
+ ACHIEVEMENT_EVENT_EP2_PUT_ITEMINROCKET
+ ACHIEVEMENT_EVENT_EP2_BEAT_MISSILESILO2
+ ACHIEVEMENT_EVENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED
+
+ // PORTAL
+ ACHIEVEMENT_EVENT_PORTAL_GET_PORTALGUNS
+ ACHIEVEMENT_EVENT_PORTAL_KILL_COMPANIONCUBE
+ ACHIEVEMENT_EVENT_PORTAL_ESCAPE_TESTCHAMBERS
+ ACHIEVEMENT_EVENT_PORTAL_BEAT_GAME
+*/
+
+
+// Allows map logic to send achievement related events to the achievement system.
+class CLogicAchievement : public CLogicalEntity
+{
+public:
+ DECLARE_CLASS( CLogicAchievement, CLogicalEntity );
+
+ CLogicAchievement();
+
+protected:
+
+ // Inputs
+ void InputFireEvent( inputdata_t &inputdata );
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+ void InputToggle( inputdata_t &inputdata );
+
+ bool m_bDisabled;
+ string_t m_iszAchievementEventID; // Which achievement event this entity marks
+
+ COutputEvent m_OnFired;
+
+ DECLARE_DATADESC();
+};
+
+
+LINK_ENTITY_TO_CLASS( logic_achievement, CLogicAchievement );
+
+
+BEGIN_DATADESC( CLogicAchievement )
+
+ DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
+ DEFINE_KEYFIELD( m_iszAchievementEventID, FIELD_STRING, "AchievementEvent" ),
+
+ // Inputs
+ DEFINE_INPUTFUNC( FIELD_VOID, "FireEvent", InputFireEvent ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
+
+ // Outputs
+ DEFINE_OUTPUT( m_OnFired, "OnFired" ),
+
+END_DATADESC()
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor.
+//-----------------------------------------------------------------------------
+CLogicAchievement::CLogicAchievement(void)
+{
+ m_iszAchievementEventID = NULL_STRING;
+}
+
+#define ACHIEVEMENT_PREFIX "ACHIEVEMENT_EVENT_"
+
+//-----------------------------------------------------------------------------
+// Purpose: Sends the achievement event to the achievement marking system.
+//-----------------------------------------------------------------------------
+void CLogicAchievement::InputFireEvent( inputdata_t &inputdata )
+{
+ // If we're active, and our string matched a valid achievement ID
+ if ( !m_bDisabled && m_iszAchievementEventID != NULL_STRING)
+ {
+ m_OnFired.FireOutput( inputdata.pActivator, this );
+
+ char const *pchName = STRING( m_iszAchievementEventID );
+
+ int nPrefixLen = Q_strlen( ACHIEVEMENT_PREFIX );
+ if ( !Q_strnicmp( pchName, ACHIEVEMENT_PREFIX, nPrefixLen ) )
+ {
+ // Skip the prefix
+ pchName += nPrefixLen;
+ if ( pchName && *pchName )
+ {
+ CBroadcastRecipientFilter filter;
+ g_pGameRules->MarkAchievement( filter, pchName );
+ }
+ }
+ }
+}
+
+//------------------------------------------------------------------------------
+// Purpose: Turns on the relay, allowing it to fire outputs.
+//------------------------------------------------------------------------------
+void CLogicAchievement::InputEnable( inputdata_t &inputdata )
+{
+ m_bDisabled = false;
+}
+
+//------------------------------------------------------------------------------
+// Purpose: Turns off the relay, preventing it from firing outputs.
+//------------------------------------------------------------------------------
+void CLogicAchievement::InputDisable( inputdata_t &inputdata )
+{
+ m_bDisabled = true;
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose: Toggles the enabled/disabled state of the relay.
+//------------------------------------------------------------------------------
+void CLogicAchievement::InputToggle( inputdata_t &inputdata )
+{
+ m_bDisabled = !m_bDisabled;
+}
\ No newline at end of file |