From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/logic_achievement.cpp | 182 +++++++++++++++++++++++++++++++ 1 file changed, 182 insertions(+) create mode 100644 mp/src/game/server/logic_achievement.cpp (limited to 'mp/src/game/server/logic_achievement.cpp') diff --git a/mp/src/game/server/logic_achievement.cpp b/mp/src/game/server/logic_achievement.cpp new file mode 100644 index 00000000..1dfd2ea1 --- /dev/null +++ b/mp/src/game/server/logic_achievement.cpp @@ -0,0 +1,182 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Defines a logical entity which passes achievement related events to the gamerules system. + +#include "cbase.h" +#include "gamerules.h" +#include "entityinput.h" +#include "entityoutput.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +/* + These are the string choices in the FGD: + + ACHIEVEMENT_EVENT_HL2_HIT_CANCOP_WITHCAN + ACHIEVEMENT_EVENT_HL2_ESCAPE_APARTMENTRAID + ACHIEVEMENT_EVENT_HL2_FIND_ONEGMAN + ACHIEVEMENT_EVENT_HL2_BREAK_MINITELEPORTER + ACHIEVEMENT_EVENT_HL2_GET_PISTOL + ACHIEVEMENT_EVENT_HL2_GET_AIRBOAT + ACHIEVEMENT_EVENT_HL2_GET_AIRBOATGUN + ACHIEVEMENT_EVENT_HL2_FIND_VORTIGAUNTCAVE + ACHIEVEMENT_EVENT_HL2_KILL_CHOPPER + ACHIEVEMENT_EVENT_HL2_FIND_HEVFACEPLATE + ACHIEVEMENT_EVENT_HL2_GET_GRAVITYGUN + ACHIEVEMENT_EVENT_HL2_MAKEABASKET + ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_START + ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_END + ACHIEVEMENT_EVENT_HL2_BEAT_CEMETERY + ACHIEVEMENT_EVENT_HL2_KILL_ENEMIES_WITHCRANE + ACHIEVEMENT_EVENT_HL2_PIN_SOLDIER_TOBILLBOARD + ACHIEVEMENT_EVENT_HL2_KILL_ODESSAGUNSHIP + ACHIEVEMENT_EVENT_HL2_BEAT_DONTTOUCHSAND + ACHIEVEMENT_EVENT_HL2_ENTER_NOVAPROSPEKT, + ACHIEVEMENT_EVENT_HL2_BEAT_TURRETSTANDOFF2 + ACHIEVEMENT_EVENT_HL2_BEAT_NOVAPROSPEKT + ACHIEVEMENT_EVENT_HL2_BEAT_TOXICTUNNEL + ACHIEVEMENT_EVENT_HL2_BEAT_PLAZASTANDOFF + ACHIEVEMENT_EVENT_HL2_KILL_ALLC17SNIPERS + ACHIEVEMENT_EVENT_HL2_BEAT_SUPRESSIONDEVICE + ACHIEVEMENT_EVENT_HL2_BEAT_C17STRIDERSTANDOFF + ACHIEVEMENT_EVENT_HL2_REACH_BREENSOFFICE + ACHIEVEMENT_EVENT_HL2_FIND_LAMDACACHE + + // EP1 + ACHIEVEMENT_EVENT_EP1_BEAT_MAINELEVATOR + ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE + ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS + ACHIEVEMENT_EVENT_EP1_BEAT_GARAGEELEVATORSTANDOFF + ACHIEVEMENT_EVENT_EP1_KILL_ENEMIES_WITHSNIPERALYX + ACHIEVEMENT_EVENT_EP1_BEAT_HOSPITALATTICGUNSHIP + ACHIEVEMENT_EVENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS + + // EP2 + ACHIEVEMENT_EVENT_EP2_BREAK_ALLWEBS + ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONINVASION + ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONGUARDS + ACHIEVEMENT_EVENT_EP2_BEAT_HUNTERAMBUSH + ACHIEVEMENT_EVENT_EP2_KILL_COMBINECANNON + ACHIEVEMENT_EVENT_EP2_FIND_RADAR_CACHE + ACHIEVEMENT_EVENT_EP2_BEAT_RACEWITHDOG + ACHIEVEMENT_EVENT_EP2_BEAT_ROCKETCACHEPUZZLE + ACHIEVEMENT_EVENT_EP2_BEAT_WHITEFORESTINN + ACHIEVEMENT_EVENT_EP2_PUT_ITEMINROCKET + ACHIEVEMENT_EVENT_EP2_BEAT_MISSILESILO2 + ACHIEVEMENT_EVENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED + + // PORTAL + ACHIEVEMENT_EVENT_PORTAL_GET_PORTALGUNS + ACHIEVEMENT_EVENT_PORTAL_KILL_COMPANIONCUBE + ACHIEVEMENT_EVENT_PORTAL_ESCAPE_TESTCHAMBERS + ACHIEVEMENT_EVENT_PORTAL_BEAT_GAME +*/ + + +// Allows map logic to send achievement related events to the achievement system. +class CLogicAchievement : public CLogicalEntity +{ +public: + DECLARE_CLASS( CLogicAchievement, CLogicalEntity ); + + CLogicAchievement(); + +protected: + + // Inputs + void InputFireEvent( inputdata_t &inputdata ); + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + void InputToggle( inputdata_t &inputdata ); + + bool m_bDisabled; + string_t m_iszAchievementEventID; // Which achievement event this entity marks + + COutputEvent m_OnFired; + + DECLARE_DATADESC(); +}; + + +LINK_ENTITY_TO_CLASS( logic_achievement, CLogicAchievement ); + + +BEGIN_DATADESC( CLogicAchievement ) + + DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ), + DEFINE_KEYFIELD( m_iszAchievementEventID, FIELD_STRING, "AchievementEvent" ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "FireEvent", InputFireEvent ), + DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), + DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), + DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), + + // Outputs + DEFINE_OUTPUT( m_OnFired, "OnFired" ), + +END_DATADESC() + + + +//----------------------------------------------------------------------------- +// Purpose: Constructor. +//----------------------------------------------------------------------------- +CLogicAchievement::CLogicAchievement(void) +{ + m_iszAchievementEventID = NULL_STRING; +} + +#define ACHIEVEMENT_PREFIX "ACHIEVEMENT_EVENT_" + +//----------------------------------------------------------------------------- +// Purpose: Sends the achievement event to the achievement marking system. +//----------------------------------------------------------------------------- +void CLogicAchievement::InputFireEvent( inputdata_t &inputdata ) +{ + // If we're active, and our string matched a valid achievement ID + if ( !m_bDisabled && m_iszAchievementEventID != NULL_STRING) + { + m_OnFired.FireOutput( inputdata.pActivator, this ); + + char const *pchName = STRING( m_iszAchievementEventID ); + + int nPrefixLen = Q_strlen( ACHIEVEMENT_PREFIX ); + if ( !Q_strnicmp( pchName, ACHIEVEMENT_PREFIX, nPrefixLen ) ) + { + // Skip the prefix + pchName += nPrefixLen; + if ( pchName && *pchName ) + { + CBroadcastRecipientFilter filter; + g_pGameRules->MarkAchievement( filter, pchName ); + } + } + } +} + +//------------------------------------------------------------------------------ +// Purpose: Turns on the relay, allowing it to fire outputs. +//------------------------------------------------------------------------------ +void CLogicAchievement::InputEnable( inputdata_t &inputdata ) +{ + m_bDisabled = false; +} + +//------------------------------------------------------------------------------ +// Purpose: Turns off the relay, preventing it from firing outputs. +//------------------------------------------------------------------------------ +void CLogicAchievement::InputDisable( inputdata_t &inputdata ) +{ + m_bDisabled = true; +} + + +//------------------------------------------------------------------------------ +// Purpose: Toggles the enabled/disabled state of the relay. +//------------------------------------------------------------------------------ +void CLogicAchievement::InputToggle( inputdata_t &inputdata ) +{ + m_bDisabled = !m_bDisabled; +} \ No newline at end of file -- cgit v1.2.3