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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/weapon_manhack.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/weapon_manhack.cpp')
-rw-r--r--mp/src/game/server/hl2/weapon_manhack.cpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/weapon_manhack.cpp b/mp/src/game/server/hl2/weapon_manhack.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+
+#include "cbase.h"
+#include "basehlcombatweapon.h"
+#include "player.h"
+#include "gamerules.h"
+#include "ammodef.h"
+#include "in_buttons.h"
+#include "bone_setup.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CWeapon_Manhack : public CBaseHLCombatWeapon
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( CWeapon_Manhack, CBaseHLCombatWeapon );
+
+ DECLARE_SERVERCLASS();
+
+ void Spawn( void );
+ void Precache( void );
+
+ void ItemPostFrame( void );
+ void PrimaryAttack( void );
+ void SecondaryAttack( void );
+
+ float m_flBladeYaw;
+};
+
+IMPLEMENT_SERVERCLASS_ST( CWeapon_Manhack, DT_Weapon_Manhack)
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( weapon_manhack, CWeapon_Manhack );
+PRECACHE_WEAPON_REGISTER(weapon_manhack);
+
+//---------------------------------------------------------
+// Save/Restore
+//---------------------------------------------------------
+BEGIN_DATADESC( CWeapon_Manhack )
+
+ DEFINE_FIELD( m_flBladeYaw, FIELD_FLOAT ),
+
+END_DATADESC()
+
+void CWeapon_Manhack::Spawn( )
+{
+ // Call base class first
+ BaseClass::Spawn();
+
+ Precache( );
+ SetModel( GetViewModel() );
+
+ FallInit();// get ready to fall down.
+
+ m_flBladeYaw = NULL;
+ AddSolidFlags( FSOLID_NOT_SOLID );
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CWeapon_Manhack::ItemPostFrame( void )
+{
+ WeaponIdle( );
+}
+
+void CWeapon_Manhack::Precache( void )
+{
+ BaseClass::Precache();
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CWeapon_Manhack::PrimaryAttack()
+{
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CWeapon_Manhack::SecondaryAttack()
+{
+}
+
+
+