From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/hl2/weapon_manhack.cpp | 104 ++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 mp/src/game/server/hl2/weapon_manhack.cpp (limited to 'mp/src/game/server/hl2/weapon_manhack.cpp') diff --git a/mp/src/game/server/hl2/weapon_manhack.cpp b/mp/src/game/server/hl2/weapon_manhack.cpp new file mode 100644 index 00000000..ced1a6e1 --- /dev/null +++ b/mp/src/game/server/hl2/weapon_manhack.cpp @@ -0,0 +1,104 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + + +#include "cbase.h" +#include "basehlcombatweapon.h" +#include "player.h" +#include "gamerules.h" +#include "ammodef.h" +#include "in_buttons.h" +#include "bone_setup.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CWeapon_Manhack : public CBaseHLCombatWeapon +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( CWeapon_Manhack, CBaseHLCombatWeapon ); + + DECLARE_SERVERCLASS(); + + void Spawn( void ); + void Precache( void ); + + void ItemPostFrame( void ); + void PrimaryAttack( void ); + void SecondaryAttack( void ); + + float m_flBladeYaw; +}; + +IMPLEMENT_SERVERCLASS_ST( CWeapon_Manhack, DT_Weapon_Manhack) +END_SEND_TABLE() + +LINK_ENTITY_TO_CLASS( weapon_manhack, CWeapon_Manhack ); +PRECACHE_WEAPON_REGISTER(weapon_manhack); + +//--------------------------------------------------------- +// Save/Restore +//--------------------------------------------------------- +BEGIN_DATADESC( CWeapon_Manhack ) + + DEFINE_FIELD( m_flBladeYaw, FIELD_FLOAT ), + +END_DATADESC() + +void CWeapon_Manhack::Spawn( ) +{ + // Call base class first + BaseClass::Spawn(); + + Precache( ); + SetModel( GetViewModel() ); + + FallInit();// get ready to fall down. + + m_flBladeYaw = NULL; + AddSolidFlags( FSOLID_NOT_SOLID ); +} + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CWeapon_Manhack::ItemPostFrame( void ) +{ + WeaponIdle( ); +} + +void CWeapon_Manhack::Precache( void ) +{ + BaseClass::Precache(); +} + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CWeapon_Manhack::PrimaryAttack() +{ +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CWeapon_Manhack::SecondaryAttack() +{ +} + + + -- cgit v1.2.3