aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/hl2/npc_strider.cpp
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/game/server/hl2/npc_strider.cpp
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
Diffstat (limited to 'mp/src/game/server/hl2/npc_strider.cpp')
-rw-r--r--mp/src/game/server/hl2/npc_strider.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/server/hl2/npc_strider.cpp b/mp/src/game/server/hl2/npc_strider.cpp
index b0cb2edf..60d37cdf 100644
--- a/mp/src/game/server/hl2/npc_strider.cpp
+++ b/mp/src/game/server/hl2/npc_strider.cpp
@@ -1130,7 +1130,7 @@ void CNPC_Strider::GatherConditions()
!WeaponLOSCondition( GetAdjustedOrigin(), GetEnemy()->BodyTarget( GetAdjustedOrigin() ), false ) ) )
{
#if 0
- if ( !HasCondition( COND_STRIDER_SHOULD_CROUCH ) && !HasCondition( COND_STRIDER_SHOULD_CROUCH ) )
+ if ( !HasCondition( COND_STRIDER_SHOULD_CROUCH ) )
SetIdealHeight( MIN( GetMaxHeight(), GetHeight() + 75.0 * 0.1 ) ); // default to rising up
#endif
GatherHeightConditions( GetAdjustedOrigin(), GetEnemy() );
@@ -1161,7 +1161,7 @@ void CNPC_Strider::GatherConditions()
//---------------------------------------------------------
void CNPC_Strider::GatherHeightConditions( const Vector &vTestPos, CBaseEntity *pEntity )
{
- if ( HasCondition( COND_STRIDER_SHOULD_CROUCH ) && HasCondition( COND_STRIDER_SHOULD_CROUCH ) )
+ if ( HasCondition( COND_STRIDER_SHOULD_CROUCH ) )
return;
float maxZ = (GetAbsOrigin().z - (GetMaxHeightModel() - GetMaxHeight()));