diff options
| author | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
| commit | 53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch) | |
| tree | c8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/game/server | |
| parent | Added many shader source files (diff) | |
| download | source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip | |
General:
* Upgraded Steamworks SDK to v1.29
* Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
* In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.
Virtual Reality:
* Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
* VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.
Windows:
* Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.
OSX:
* Upgraded to XCode 5.
Diffstat (limited to 'mp/src/game/server')
| -rw-r--r-- | mp/src/game/server/BaseAnimatingOverlay.cpp | 5 | ||||
| -rw-r--r-- | mp/src/game/server/EnvFade.cpp | 2 | ||||
| -rw-r--r-- | mp/src/game/server/ai_utils.cpp | 2 | ||||
| -rw-r--r-- | mp/src/game/server/baseentity.cpp | 2 | ||||
| -rw-r--r-- | mp/src/game/server/baseflex.cpp | 2 | ||||
| -rw-r--r-- | mp/src/game/server/env_tonemap_controller.cpp | 2 | ||||
| -rw-r--r-- | mp/src/game/server/gameinterface.cpp | 27 | ||||
| -rw-r--r-- | mp/src/game/server/hl2/npc_strider.cpp | 4 | ||||
| -rw-r--r-- | mp/src/game/server/player.cpp | 7 | ||||
| -rw-r--r-- | mp/src/game/server/props.cpp | 2 |
10 files changed, 37 insertions, 18 deletions
diff --git a/mp/src/game/server/BaseAnimatingOverlay.cpp b/mp/src/game/server/BaseAnimatingOverlay.cpp index 50c94361..36534bc0 100644 --- a/mp/src/game/server/BaseAnimatingOverlay.cpp +++ b/mp/src/game/server/BaseAnimatingOverlay.cpp @@ -104,9 +104,14 @@ void CAnimationLayer::Init( CBaseAnimatingOverlay *pOverlay ) m_nSequence = 0; m_nPriority = 0; m_nOrder.Set( CBaseAnimatingOverlay::MAX_OVERLAYS ); + + m_flBlendIn = 0.0; + m_flBlendOut = 0.0; + m_flKillRate = 100.0; m_flKillDelay = 0.0; m_flPlaybackRate = 1.0; + m_flLastEventCheck = 0.0; m_flLastAccess = gpGlobals->curtime; m_flLayerAnimtime = 0; m_flLayerFadeOuttime = 0; diff --git a/mp/src/game/server/EnvFade.cpp b/mp/src/game/server/EnvFade.cpp index b3ed4b2c..fa0185d5 100644 --- a/mp/src/game/server/EnvFade.cpp +++ b/mp/src/game/server/EnvFade.cpp @@ -95,7 +95,7 @@ void CEnvFade::InputFade( inputdata_t &inputdata ) if ( m_spawnflags & SF_FADE_ONLYONE ) { - if ( inputdata.pActivator->IsNetClient() ) + if ( inputdata.pActivator && inputdata.pActivator->IsNetClient() ) { UTIL_ScreenFade( inputdata.pActivator, m_clrRender, Duration(), HoldTime(), fadeFlags ); } diff --git a/mp/src/game/server/ai_utils.cpp b/mp/src/game/server/ai_utils.cpp index 802a1c10..83847479 100644 --- a/mp/src/game/server/ai_utils.cpp +++ b/mp/src/game/server/ai_utils.cpp @@ -46,7 +46,7 @@ END_DATADESC() CAI_ShotRegulator::CAI_ShotRegulator() : m_nMinBurstShots(1), m_nMaxBurstShots(1) { m_flMinRestInterval = 0.0f; - m_flMinRestInterval = 0.0f; + m_flMaxRestInterval = 0.0f; m_flMinBurstInterval = 0.0f; m_flMaxBurstInterval = 0.0f; m_flNextShotTime = -1; diff --git a/mp/src/game/server/baseentity.cpp b/mp/src/game/server/baseentity.cpp index 52316924..b42f2abe 100644 --- a/mp/src/game/server/baseentity.cpp +++ b/mp/src/game/server/baseentity.cpp @@ -303,7 +303,7 @@ IMPLEMENT_SERVERCLASS_ST_NOBASE( CBaseEntity, DT_BaseEntity ) SendPropBool( SENDINFO( m_bAlternateSorting )), #ifdef TF_DLL - SendPropArray3( SENDINFO_ARRAY3(m_nModelIndexOverrides), SendPropInt( SENDINFO_ARRAY(m_nModelIndexOverrides), SP_MODEL_INDEX_BITS, SPROP_UNSIGNED ) ), + SendPropArray3( SENDINFO_ARRAY3(m_nModelIndexOverrides), SendPropInt( SENDINFO_ARRAY(m_nModelIndexOverrides), SP_MODEL_INDEX_BITS, 0 ) ), #endif END_SEND_TABLE() diff --git a/mp/src/game/server/baseflex.cpp b/mp/src/game/server/baseflex.cpp index 8e17fa75..4e6b4629 100644 --- a/mp/src/game/server/baseflex.cpp +++ b/mp/src/game/server/baseflex.cpp @@ -1318,9 +1318,9 @@ static Activity DetermineExpressionMoveActivity( CChoreoEvent *event, CAI_BaseNP // Custom distance styles are appended to param2 with a space as a separator const char *pszAct = Q_strstr( sParam2, " " ); + char szActName[256]; if ( pszAct ) { - char szActName[256]; Q_strncpy( szActName, sParam2, sizeof(szActName) ); szActName[ (pszAct-sParam2) ] = '\0'; pszAct = szActName; diff --git a/mp/src/game/server/env_tonemap_controller.cpp b/mp/src/game/server/env_tonemap_controller.cpp index 807e39ac..613d4548 100644 --- a/mp/src/game/server/env_tonemap_controller.cpp +++ b/mp/src/game/server/env_tonemap_controller.cpp @@ -169,7 +169,7 @@ void CEnvTonemapController::InputSetBloomScaleRange( inputdata_t &inputdata ) return; } m_flCustomBloomScale=bloom_max; - m_flCustomBloomScale=bloom_min; + m_flCustomBloomScaleMinimum=bloom_min; } //----------------------------------------------------------------------------- diff --git a/mp/src/game/server/gameinterface.cpp b/mp/src/game/server/gameinterface.cpp index c9357138..ff077ea5 100644 --- a/mp/src/game/server/gameinterface.cpp +++ b/mp/src/game/server/gameinterface.cpp @@ -1888,9 +1888,13 @@ void CServerGameDLL::SetServerHibernation( bool bHibernating ) const char *CServerGameDLL::GetServerBrowserMapOverride() { #ifdef TF_DLL - if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() && g_pPopulationManager && g_pPopulationManager->GetPopulationFilenameShort() != '\0' ) + if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) { - return g_pPopulationManager->GetPopulationFilenameShort(); + const char *pszFilenameShort = g_pPopulationManager ? g_pPopulationManager->GetPopulationFilenameShort() : NULL; + if ( pszFilenameShort && pszFilenameShort[0] ) + { + return pszFilenameShort; + } } #endif return NULL; @@ -2964,17 +2968,20 @@ void CServerGameClients::ClientSetupVisibility( edict_t *pViewEntity, edict_t *p // Flush the remaining areaportal states. engine->SetAreaPortalStates( portalNums, isOpen, iOutPortal ); - // Update the area bits that get sent to the client. - pPlayer->m_Local.UpdateAreaBits( pPlayer, portalBits ); + if ( pPlayer ) + { + // Update the area bits that get sent to the client. + pPlayer->m_Local.UpdateAreaBits( pPlayer, portalBits ); #ifdef PORTAL - // *After* the player's view has updated its area bits, add on any other areas seen by portals - CPortal_Player* pPortalPlayer = dynamic_cast<CPortal_Player*>( pPlayer ); - if ( pPortalPlayer ) - { - pPortalPlayer->UpdatePortalViewAreaBits( pvs, pvssize ); - } + // *After* the player's view has updated its area bits, add on any other areas seen by portals + CPortal_Player* pPortalPlayer = dynamic_cast<CPortal_Player*>( pPlayer ); + if ( pPortalPlayer ) + { + pPortalPlayer->UpdatePortalViewAreaBits( pvs, pvssize ); + } #endif //PORTAL + } } diff --git a/mp/src/game/server/hl2/npc_strider.cpp b/mp/src/game/server/hl2/npc_strider.cpp index b0cb2edf..60d37cdf 100644 --- a/mp/src/game/server/hl2/npc_strider.cpp +++ b/mp/src/game/server/hl2/npc_strider.cpp @@ -1130,7 +1130,7 @@ void CNPC_Strider::GatherConditions() !WeaponLOSCondition( GetAdjustedOrigin(), GetEnemy()->BodyTarget( GetAdjustedOrigin() ), false ) ) ) { #if 0 - if ( !HasCondition( COND_STRIDER_SHOULD_CROUCH ) && !HasCondition( COND_STRIDER_SHOULD_CROUCH ) ) + if ( !HasCondition( COND_STRIDER_SHOULD_CROUCH ) ) SetIdealHeight( MIN( GetMaxHeight(), GetHeight() + 75.0 * 0.1 ) ); // default to rising up #endif GatherHeightConditions( GetAdjustedOrigin(), GetEnemy() ); @@ -1161,7 +1161,7 @@ void CNPC_Strider::GatherConditions() //--------------------------------------------------------- void CNPC_Strider::GatherHeightConditions( const Vector &vTestPos, CBaseEntity *pEntity ) { - if ( HasCondition( COND_STRIDER_SHOULD_CROUCH ) && HasCondition( COND_STRIDER_SHOULD_CROUCH ) ) + if ( HasCondition( COND_STRIDER_SHOULD_CROUCH ) ) return; float maxZ = (GetAbsOrigin().z - (GetMaxHeightModel() - GetMaxHeight())); diff --git a/mp/src/game/server/player.cpp b/mp/src/game/server/player.cpp index 73aab6d6..0538f90a 100644 --- a/mp/src/game/server/player.cpp +++ b/mp/src/game/server/player.cpp @@ -7409,6 +7409,13 @@ void CBasePlayer::RemoveWearable( CEconWearable *pItem ) m_hMyWearables.Remove( i ); break; } + + // Integrety is failing, remove NULLs + if ( !pWearable ) + { + m_hMyWearables.Remove( i ); + break; + } } #ifdef DEBUG diff --git a/mp/src/game/server/props.cpp b/mp/src/game/server/props.cpp index 4d121d71..648191db 100644 --- a/mp/src/game/server/props.cpp +++ b/mp/src/game/server/props.cpp @@ -1517,7 +1517,7 @@ void CBreakableProp::OnPhysGunDrop( CBasePlayer *pPhysGunUser, PhysGunDrop_t Rea SetPhysicsAttacker( pPhysGunUser, gpGlobals->curtime ); - if( Reason == PUNTED_BY_CANNON ) + if( (int)Reason == (int)PUNTED_BY_CANNON ) { PlayPuntSound(); } |