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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/grenade_brickbat.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/grenade_brickbat.h')
-rw-r--r--mp/src/game/server/hl2/grenade_brickbat.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/grenade_brickbat.h b/mp/src/game/server/hl2/grenade_brickbat.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Things thrown from the hand
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADEBRICKBAT_H
+#define GRENADEBRICKBAT_H
+
+#include "basegrenade_shared.h"
+
+enum BrickbatAmmo_t;
+
+class CGrenade_Brickbat : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CGrenade_Brickbat, CBaseGrenade );
+
+ virtual void Spawn( void );
+ virtual void SpawnBrickbatWeapon( void );
+ virtual void Detonate( void ) { return;};
+ virtual bool CreateVPhysics();
+ void BrickbatTouch( CBaseEntity *pOther );
+ void BrickbatThink( void );
+
+ BrickbatAmmo_t m_nType;
+ bool m_bExplodes;
+ bool m_bBounceToFlat; // Bouncing to flatten
+
+public:
+ DECLARE_DATADESC();
+};
+
+#endif //GRENADEBRICKBAT_H