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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/gamehandle.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/gamehandle.cpp')
| -rw-r--r-- | mp/src/game/server/gamehandle.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/mp/src/game/server/gamehandle.cpp b/mp/src/game/server/gamehandle.cpp new file mode 100644 index 00000000..da431411 --- /dev/null +++ b/mp/src/game/server/gamehandle.cpp @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: returns the module handle of the game dll
+// this is in its own file to protect it from tier0 PROTECTED_THINGS
+//=============================================================================//
+
+
+#if defined(_WIN32)
+#include "winlite.h"
+extern HMODULE win32DLLHandle;
+#elif defined(POSIX)
+#include <stdio.h>
+#include "tier0/dbg.h"
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+void *GetGameModuleHandle()
+{
+#if defined(_WIN32)
+ return (void *)win32DLLHandle;
+#elif defined(POSIX)
+ Assert(0);
+ return NULL; // NOT implemented
+#else
+#error "GetGameModuleHandle() needs to be implemented"
+#endif
+}
+
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