From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/gamehandle.cpp | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 mp/src/game/server/gamehandle.cpp (limited to 'mp/src/game/server/gamehandle.cpp') diff --git a/mp/src/game/server/gamehandle.cpp b/mp/src/game/server/gamehandle.cpp new file mode 100644 index 00000000..da431411 --- /dev/null +++ b/mp/src/game/server/gamehandle.cpp @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: returns the module handle of the game dll +// this is in its own file to protect it from tier0 PROTECTED_THINGS +//=============================================================================// + + +#if defined(_WIN32) +#include "winlite.h" +extern HMODULE win32DLLHandle; +#elif defined(POSIX) +#include +#include "tier0/dbg.h" +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +void *GetGameModuleHandle() +{ +#if defined(_WIN32) + return (void *)win32DLLHandle; +#elif defined(POSIX) + Assert(0); + return NULL; // NOT implemented +#else +#error "GetGameModuleHandle() needs to be implemented" +#endif +} + -- cgit v1.2.3