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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/forcefeedback.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/forcefeedback.cpp')
-rw-r--r--mp/src/game/server/forcefeedback.cpp308
1 files changed, 154 insertions, 154 deletions
diff --git a/mp/src/game/server/forcefeedback.cpp b/mp/src/game/server/forcefeedback.cpp
index ce337cc8..59f131e2 100644
--- a/mp/src/game/server/forcefeedback.cpp
+++ b/mp/src/game/server/forcefeedback.cpp
@@ -1,155 +1,155 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#include "cbase.h"
-#include "forcefeedback.h"
-#include "igamesystem.h"
-
-class CForceFeedback : public IForceFeedback, public CAutoGameSystem
-{
-public:
- virtual bool Init();
- virtual void Shutdown();
-
- // API
- virtual void StopAllEffects( CBasePlayer *player );
- virtual void StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect );
- virtual void StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params );
-
- virtual void PauseAll( CBasePlayer *player );
- virtual void ResumeAll( CBasePlayer *player );
-};
-
-static CForceFeedback g_ForceFeedbackSingleton;
-IForceFeedback *forcefeedback = &g_ForceFeedbackSingleton;
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : Returns true on success, false on failure.
-//-----------------------------------------------------------------------------
-bool CForceFeedback::Init()
-{
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CForceFeedback::Shutdown()
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *player -
-//-----------------------------------------------------------------------------
-void CForceFeedback::StopAllEffects( CBasePlayer *player )
-{
- if ( !player )
- return;
-
- CSingleUserRecipientFilter user( player );
-
- UserMessageBegin( user, "ForceFeedback" );
-
- WRITE_BYTE( FFMSG_STOPALL ); // Reset effects
-
- MessageEnd();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *player -
-// effect -
-//-----------------------------------------------------------------------------
-void CForceFeedback::StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect )
-{
- if ( !player )
- return;
-
- CSingleUserRecipientFilter user( player );
-
- UserMessageBegin( user, "ForceFeedback" );
-
- WRITE_BYTE( FFMSG_STOP ); // Reset effect
- WRITE_BYTE( effect );
-
- MessageEnd();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *player -
-// effect -
-// params -
-//-----------------------------------------------------------------------------
-void CForceFeedback::StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params )
-{
- if ( !player )
- {
- return;
- }
-
- CSingleUserRecipientFilter user( player );
-
- UserMessageBegin( user, "ForceFeedback" );
-
- WRITE_BYTE( FFMSG_START ); // Reset effects
- WRITE_BYTE( effect );
-
- // encode direction as a byte
- int dir = (int)( ( params.m_flDirection / 360.0f ) * 255.0f );
- WRITE_BYTE( dir );
-
- // encode duration as a signed int
- int duration = (int)params.m_flDuration * 1000.0f;
- WRITE_LONG( duration );
-
- // encode gain as a byte
- byte gain = (byte)clamp( params.m_flGain * 255.0f, 0.0f, 255.0f );
-
- WRITE_BYTE( gain );
- WRITE_BYTE( params.m_nPriority );
- WRITE_BYTE( params.m_bSolo ? 1 : 0 );
-
- MessageEnd();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *player -
-//-----------------------------------------------------------------------------
-void CForceFeedback::PauseAll( CBasePlayer *player )
-{
- if ( !player )
- return;
-
- CSingleUserRecipientFilter user( player );
-
- UserMessageBegin( user, "ForceFeedback" );
-
- WRITE_BYTE( FFMSG_PAUSE ); // Pause effects
-
- MessageEnd();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *player -
-//-----------------------------------------------------------------------------
-void CForceFeedback::ResumeAll( CBasePlayer *player )
-{
- if ( !player )
- return;
-
- CSingleUserRecipientFilter user( player );
-
- UserMessageBegin( user, "ForceFeedback" );
-
- WRITE_BYTE( FFMSG_RESUME ); // Resume effects
-
- MessageEnd();
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "forcefeedback.h"
+#include "igamesystem.h"
+
+class CForceFeedback : public IForceFeedback, public CAutoGameSystem
+{
+public:
+ virtual bool Init();
+ virtual void Shutdown();
+
+ // API
+ virtual void StopAllEffects( CBasePlayer *player );
+ virtual void StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect );
+ virtual void StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params );
+
+ virtual void PauseAll( CBasePlayer *player );
+ virtual void ResumeAll( CBasePlayer *player );
+};
+
+static CForceFeedback g_ForceFeedbackSingleton;
+IForceFeedback *forcefeedback = &g_ForceFeedbackSingleton;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool CForceFeedback::Init()
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CForceFeedback::Shutdown()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *player -
+//-----------------------------------------------------------------------------
+void CForceFeedback::StopAllEffects( CBasePlayer *player )
+{
+ if ( !player )
+ return;
+
+ CSingleUserRecipientFilter user( player );
+
+ UserMessageBegin( user, "ForceFeedback" );
+
+ WRITE_BYTE( FFMSG_STOPALL ); // Reset effects
+
+ MessageEnd();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *player -
+// effect -
+//-----------------------------------------------------------------------------
+void CForceFeedback::StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect )
+{
+ if ( !player )
+ return;
+
+ CSingleUserRecipientFilter user( player );
+
+ UserMessageBegin( user, "ForceFeedback" );
+
+ WRITE_BYTE( FFMSG_STOP ); // Reset effect
+ WRITE_BYTE( effect );
+
+ MessageEnd();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *player -
+// effect -
+// params -
+//-----------------------------------------------------------------------------
+void CForceFeedback::StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params )
+{
+ if ( !player )
+ {
+ return;
+ }
+
+ CSingleUserRecipientFilter user( player );
+
+ UserMessageBegin( user, "ForceFeedback" );
+
+ WRITE_BYTE( FFMSG_START ); // Reset effects
+ WRITE_BYTE( effect );
+
+ // encode direction as a byte
+ int dir = (int)( ( params.m_flDirection / 360.0f ) * 255.0f );
+ WRITE_BYTE( dir );
+
+ // encode duration as a signed int
+ int duration = (int)params.m_flDuration * 1000.0f;
+ WRITE_LONG( duration );
+
+ // encode gain as a byte
+ byte gain = (byte)clamp( params.m_flGain * 255.0f, 0.0f, 255.0f );
+
+ WRITE_BYTE( gain );
+ WRITE_BYTE( params.m_nPriority );
+ WRITE_BYTE( params.m_bSolo ? 1 : 0 );
+
+ MessageEnd();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *player -
+//-----------------------------------------------------------------------------
+void CForceFeedback::PauseAll( CBasePlayer *player )
+{
+ if ( !player )
+ return;
+
+ CSingleUserRecipientFilter user( player );
+
+ UserMessageBegin( user, "ForceFeedback" );
+
+ WRITE_BYTE( FFMSG_PAUSE ); // Pause effects
+
+ MessageEnd();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *player -
+//-----------------------------------------------------------------------------
+void CForceFeedback::ResumeAll( CBasePlayer *player )
+{
+ if ( !player )
+ return;
+
+ CSingleUserRecipientFilter user( player );
+
+ UserMessageBegin( user, "ForceFeedback" );
+
+ WRITE_BYTE( FFMSG_RESUME ); // Resume effects
+
+ MessageEnd();
} \ No newline at end of file