From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/server/forcefeedback.cpp | 308 +++++++++++++++++------------------ 1 file changed, 154 insertions(+), 154 deletions(-) (limited to 'mp/src/game/server/forcefeedback.cpp') diff --git a/mp/src/game/server/forcefeedback.cpp b/mp/src/game/server/forcefeedback.cpp index ce337cc8..59f131e2 100644 --- a/mp/src/game/server/forcefeedback.cpp +++ b/mp/src/game/server/forcefeedback.cpp @@ -1,155 +1,155 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//============================================================================= - -#include "cbase.h" -#include "forcefeedback.h" -#include "igamesystem.h" - -class CForceFeedback : public IForceFeedback, public CAutoGameSystem -{ -public: - virtual bool Init(); - virtual void Shutdown(); - - // API - virtual void StopAllEffects( CBasePlayer *player ); - virtual void StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect ); - virtual void StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params ); - - virtual void PauseAll( CBasePlayer *player ); - virtual void ResumeAll( CBasePlayer *player ); -}; - -static CForceFeedback g_ForceFeedbackSingleton; -IForceFeedback *forcefeedback = &g_ForceFeedbackSingleton; - -//----------------------------------------------------------------------------- -// Purpose: -// Output : Returns true on success, false on failure. -//----------------------------------------------------------------------------- -bool CForceFeedback::Init() -{ - return true; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CForceFeedback::Shutdown() -{ -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *player - -//----------------------------------------------------------------------------- -void CForceFeedback::StopAllEffects( CBasePlayer *player ) -{ - if ( !player ) - return; - - CSingleUserRecipientFilter user( player ); - - UserMessageBegin( user, "ForceFeedback" ); - - WRITE_BYTE( FFMSG_STOPALL ); // Reset effects - - MessageEnd(); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *player - -// effect - -//----------------------------------------------------------------------------- -void CForceFeedback::StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect ) -{ - if ( !player ) - return; - - CSingleUserRecipientFilter user( player ); - - UserMessageBegin( user, "ForceFeedback" ); - - WRITE_BYTE( FFMSG_STOP ); // Reset effect - WRITE_BYTE( effect ); - - MessageEnd(); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *player - -// effect - -// params - -//----------------------------------------------------------------------------- -void CForceFeedback::StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params ) -{ - if ( !player ) - { - return; - } - - CSingleUserRecipientFilter user( player ); - - UserMessageBegin( user, "ForceFeedback" ); - - WRITE_BYTE( FFMSG_START ); // Reset effects - WRITE_BYTE( effect ); - - // encode direction as a byte - int dir = (int)( ( params.m_flDirection / 360.0f ) * 255.0f ); - WRITE_BYTE( dir ); - - // encode duration as a signed int - int duration = (int)params.m_flDuration * 1000.0f; - WRITE_LONG( duration ); - - // encode gain as a byte - byte gain = (byte)clamp( params.m_flGain * 255.0f, 0.0f, 255.0f ); - - WRITE_BYTE( gain ); - WRITE_BYTE( params.m_nPriority ); - WRITE_BYTE( params.m_bSolo ? 1 : 0 ); - - MessageEnd(); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *player - -//----------------------------------------------------------------------------- -void CForceFeedback::PauseAll( CBasePlayer *player ) -{ - if ( !player ) - return; - - CSingleUserRecipientFilter user( player ); - - UserMessageBegin( user, "ForceFeedback" ); - - WRITE_BYTE( FFMSG_PAUSE ); // Pause effects - - MessageEnd(); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *player - -//----------------------------------------------------------------------------- -void CForceFeedback::ResumeAll( CBasePlayer *player ) -{ - if ( !player ) - return; - - CSingleUserRecipientFilter user( player ); - - UserMessageBegin( user, "ForceFeedback" ); - - WRITE_BYTE( FFMSG_RESUME ); // Resume effects - - MessageEnd(); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "forcefeedback.h" +#include "igamesystem.h" + +class CForceFeedback : public IForceFeedback, public CAutoGameSystem +{ +public: + virtual bool Init(); + virtual void Shutdown(); + + // API + virtual void StopAllEffects( CBasePlayer *player ); + virtual void StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect ); + virtual void StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params ); + + virtual void PauseAll( CBasePlayer *player ); + virtual void ResumeAll( CBasePlayer *player ); +}; + +static CForceFeedback g_ForceFeedbackSingleton; +IForceFeedback *forcefeedback = &g_ForceFeedbackSingleton; + +//----------------------------------------------------------------------------- +// Purpose: +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CForceFeedback::Init() +{ + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CForceFeedback::Shutdown() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +//----------------------------------------------------------------------------- +void CForceFeedback::StopAllEffects( CBasePlayer *player ) +{ + if ( !player ) + return; + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_STOPALL ); // Reset effects + + MessageEnd(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +// effect - +//----------------------------------------------------------------------------- +void CForceFeedback::StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect ) +{ + if ( !player ) + return; + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_STOP ); // Reset effect + WRITE_BYTE( effect ); + + MessageEnd(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +// effect - +// params - +//----------------------------------------------------------------------------- +void CForceFeedback::StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params ) +{ + if ( !player ) + { + return; + } + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_START ); // Reset effects + WRITE_BYTE( effect ); + + // encode direction as a byte + int dir = (int)( ( params.m_flDirection / 360.0f ) * 255.0f ); + WRITE_BYTE( dir ); + + // encode duration as a signed int + int duration = (int)params.m_flDuration * 1000.0f; + WRITE_LONG( duration ); + + // encode gain as a byte + byte gain = (byte)clamp( params.m_flGain * 255.0f, 0.0f, 255.0f ); + + WRITE_BYTE( gain ); + WRITE_BYTE( params.m_nPriority ); + WRITE_BYTE( params.m_bSolo ? 1 : 0 ); + + MessageEnd(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +//----------------------------------------------------------------------------- +void CForceFeedback::PauseAll( CBasePlayer *player ) +{ + if ( !player ) + return; + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_PAUSE ); // Pause effects + + MessageEnd(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *player - +//----------------------------------------------------------------------------- +void CForceFeedback::ResumeAll( CBasePlayer *player ) +{ + if ( !player ) + return; + + CSingleUserRecipientFilter user( player ); + + UserMessageBegin( user, "ForceFeedback" ); + + WRITE_BYTE( FFMSG_RESUME ); // Resume effects + + MessageEnd(); } \ No newline at end of file -- cgit v1.2.3