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authorJoe Ludwig <[email protected]>2013-07-04 11:20:31 -0700
committerJoe Ludwig <[email protected]>2013-07-04 11:20:31 -0700
commit77b376f8a0d8d172c51729762f80bb394534aa41 (patch)
tree79897a015745704f7202eaa6648c18f2e5312df4 /mp/src/game/server/ai_networkmanager.cpp
parentAdding a CONTRIBUTING file so the rights that GitHub users grant to Valve wit... (diff)
downloadsource-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.tar.xz
source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.zip
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
Diffstat (limited to 'mp/src/game/server/ai_networkmanager.cpp')
-rw-r--r--mp/src/game/server/ai_networkmanager.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/mp/src/game/server/ai_networkmanager.cpp b/mp/src/game/server/ai_networkmanager.cpp
index 3dc9f0ee..953e2884 100644
--- a/mp/src/game/server/ai_networkmanager.cpp
+++ b/mp/src/game/server/ai_networkmanager.cpp
@@ -576,8 +576,7 @@ void CAI_NetworkManager::LoadNetworkGraph( void )
// older node graphs to load for these maps
if ( !V_stricmp( szLoweredGameDir, "hl2" ) || !V_stricmp( szLoweredGameDir, "episodic" ) )
{
- if ( filesystem->IsSteam() )
- bOK = true;
+ bOK = true;
}
if ( !bOK )
@@ -978,7 +977,6 @@ bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName )
return true;
}
- //if ( filesystem && filesystem->IsSteam() )
{
const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" );
char szLoweredGameDir[256];