From 77b376f8a0d8d172c51729762f80bb394534aa41 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 4 Jul 2013 11:20:31 -0700 Subject: * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details. * Pulled in bug fixes from HL2 and HL2MP. --- mp/src/game/server/ai_networkmanager.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'mp/src/game/server/ai_networkmanager.cpp') diff --git a/mp/src/game/server/ai_networkmanager.cpp b/mp/src/game/server/ai_networkmanager.cpp index 3dc9f0ee..953e2884 100644 --- a/mp/src/game/server/ai_networkmanager.cpp +++ b/mp/src/game/server/ai_networkmanager.cpp @@ -576,8 +576,7 @@ void CAI_NetworkManager::LoadNetworkGraph( void ) // older node graphs to load for these maps if ( !V_stricmp( szLoweredGameDir, "hl2" ) || !V_stricmp( szLoweredGameDir, "episodic" ) ) { - if ( filesystem->IsSteam() ) - bOK = true; + bOK = true; } if ( !bOK ) @@ -978,7 +977,6 @@ bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName ) return true; } - //if ( filesystem && filesystem->IsSteam() ) { const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" ); char szLoweredGameDir[256]; -- cgit v1.2.3