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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/SkyCamera.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/SkyCamera.cpp')
-rw-r--r--mp/src/game/server/SkyCamera.cpp147
1 files changed, 147 insertions, 0 deletions
diff --git a/mp/src/game/server/SkyCamera.cpp b/mp/src/game/server/SkyCamera.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "igamesystem.h"
+#include "entitylist.h"
+#include "SkyCamera.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// automatically hooks in the system's callbacks
+CEntityClassList<CSkyCamera> g_SkyList;
+template <> CSkyCamera *CEntityClassList<CSkyCamera>::m_pClassList = NULL;
+
+//-----------------------------------------------------------------------------
+// Retrives the current skycamera
+//-----------------------------------------------------------------------------
+CSkyCamera* GetCurrentSkyCamera()
+{
+ return g_SkyList.m_pClassList;
+}
+
+CSkyCamera* GetSkyCameraList()
+{
+ return g_SkyList.m_pClassList;
+}
+
+//=============================================================================
+
+LINK_ENTITY_TO_CLASS( sky_camera, CSkyCamera );
+
+BEGIN_DATADESC( CSkyCamera )
+
+ DEFINE_KEYFIELD( m_skyboxData.scale, FIELD_INTEGER, "scale" ),
+ DEFINE_FIELD( m_skyboxData.origin, FIELD_VECTOR ),
+ DEFINE_FIELD( m_skyboxData.area, FIELD_INTEGER ),
+
+ // Quiet down classcheck
+ // DEFINE_FIELD( m_skyboxData, sky3dparams_t ),
+
+ // This is re-set up in the constructor
+ // DEFINE_FIELD( m_pNext, CSkyCamera ),
+
+ // fog data for 3d skybox
+ DEFINE_KEYFIELD( m_bUseAngles, FIELD_BOOLEAN, "use_angles" ),
+ DEFINE_KEYFIELD( m_skyboxData.fog.enable, FIELD_BOOLEAN, "fogenable" ),
+ DEFINE_KEYFIELD( m_skyboxData.fog.blend, FIELD_BOOLEAN, "fogblend" ),
+ DEFINE_KEYFIELD( m_skyboxData.fog.dirPrimary, FIELD_VECTOR, "fogdir" ),
+ DEFINE_KEYFIELD( m_skyboxData.fog.colorPrimary, FIELD_COLOR32, "fogcolor" ),
+ DEFINE_KEYFIELD( m_skyboxData.fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ),
+ DEFINE_KEYFIELD( m_skyboxData.fog.start, FIELD_FLOAT, "fogstart" ),
+ DEFINE_KEYFIELD( m_skyboxData.fog.end, FIELD_FLOAT, "fogend" ),
+ DEFINE_KEYFIELD( m_skyboxData.fog.maxdensity, FIELD_FLOAT, "fogmaxdensity" ),
+
+END_DATADESC()
+
+
+//-----------------------------------------------------------------------------
+// List of maps in HL2 that we must apply our skybox fog fixup hack to
+//-----------------------------------------------------------------------------
+static const char *s_pBogusFogMaps[] =
+{
+ "d1_canals_01",
+ "d1_canals_01a",
+ "d1_canals_02",
+ "d1_canals_03",
+ "d1_canals_09",
+ "d1_canals_10",
+ "d1_canals_11",
+ "d1_canals_12",
+ "d1_canals_13",
+ "d1_eli_01",
+ "d1_trainstation_01",
+ "d1_trainstation_03",
+ "d1_trainstation_04",
+ "d1_trainstation_05",
+ "d1_trainstation_06",
+ "d3_c17_04",
+ "d3_c17_11",
+ "d3_c17_12",
+ "d3_citadel_01",
+ NULL
+};
+
+//-----------------------------------------------------------------------------
+// Constructor, destructor
+//-----------------------------------------------------------------------------
+CSkyCamera::CSkyCamera()
+{
+ g_SkyList.Insert( this );
+ m_skyboxData.fog.maxdensity = 1.0f;
+}
+
+CSkyCamera::~CSkyCamera()
+{
+ g_SkyList.Remove( this );
+}
+
+void CSkyCamera::Spawn( void )
+{
+ m_skyboxData.origin = GetLocalOrigin();
+ m_skyboxData.area = engine->GetArea( m_skyboxData.origin );
+
+ Precache();
+}
+
+
+//-----------------------------------------------------------------------------
+// Activate!
+//-----------------------------------------------------------------------------
+void CSkyCamera::Activate( )
+{
+ BaseClass::Activate();
+
+ if ( m_bUseAngles )
+ {
+ AngleVectors( GetAbsAngles(), &m_skyboxData.fog.dirPrimary.GetForModify() );
+ m_skyboxData.fog.dirPrimary.GetForModify() *= -1.0f;
+ }
+
+#ifdef HL2_DLL
+ // NOTE! This is a hack. There was a bug in the skybox fog computation
+ // on the client DLL that caused it to use the average of the primary and
+ // secondary fog color when blending was enabled. The bug is fixed, but to make
+ // the maps look the same as before the bug fix without having to download new maps,
+ // I have to cheat here and slam the primary and secondary colors to be the average of
+ // the primary and secondary colors.
+ if ( m_skyboxData.fog.blend )
+ {
+ for ( int i = 0; s_pBogusFogMaps[i]; ++i )
+ {
+ if ( !Q_stricmp( s_pBogusFogMaps[i], STRING(gpGlobals->mapname) ) )
+ {
+ m_skyboxData.fog.colorPrimary.SetR( ( m_skyboxData.fog.colorPrimary.GetR() + m_skyboxData.fog.colorSecondary.GetR() ) * 0.5f );
+ m_skyboxData.fog.colorPrimary.SetG( ( m_skyboxData.fog.colorPrimary.GetG() + m_skyboxData.fog.colorSecondary.GetG() ) * 0.5f );
+ m_skyboxData.fog.colorPrimary.SetB( ( m_skyboxData.fog.colorPrimary.GetB() + m_skyboxData.fog.colorSecondary.GetB() ) * 0.5f );
+ m_skyboxData.fog.colorPrimary.SetA( ( m_skyboxData.fog.colorPrimary.GetA() + m_skyboxData.fog.colorSecondary.GetA() ) * 0.5f );
+ m_skyboxData.fog.colorSecondary = m_skyboxData.fog.colorPrimary;
+ }
+ }
+ }
+#endif
+}