From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/SkyCamera.cpp | 147 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 147 insertions(+) create mode 100644 mp/src/game/server/SkyCamera.cpp (limited to 'mp/src/game/server/SkyCamera.cpp') diff --git a/mp/src/game/server/SkyCamera.cpp b/mp/src/game/server/SkyCamera.cpp new file mode 100644 index 00000000..3a036e90 --- /dev/null +++ b/mp/src/game/server/SkyCamera.cpp @@ -0,0 +1,147 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "igamesystem.h" +#include "entitylist.h" +#include "SkyCamera.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// automatically hooks in the system's callbacks +CEntityClassList g_SkyList; +template <> CSkyCamera *CEntityClassList::m_pClassList = NULL; + +//----------------------------------------------------------------------------- +// Retrives the current skycamera +//----------------------------------------------------------------------------- +CSkyCamera* GetCurrentSkyCamera() +{ + return g_SkyList.m_pClassList; +} + +CSkyCamera* GetSkyCameraList() +{ + return g_SkyList.m_pClassList; +} + +//============================================================================= + +LINK_ENTITY_TO_CLASS( sky_camera, CSkyCamera ); + +BEGIN_DATADESC( CSkyCamera ) + + DEFINE_KEYFIELD( m_skyboxData.scale, FIELD_INTEGER, "scale" ), + DEFINE_FIELD( m_skyboxData.origin, FIELD_VECTOR ), + DEFINE_FIELD( m_skyboxData.area, FIELD_INTEGER ), + + // Quiet down classcheck + // DEFINE_FIELD( m_skyboxData, sky3dparams_t ), + + // This is re-set up in the constructor + // DEFINE_FIELD( m_pNext, CSkyCamera ), + + // fog data for 3d skybox + DEFINE_KEYFIELD( m_bUseAngles, FIELD_BOOLEAN, "use_angles" ), + DEFINE_KEYFIELD( m_skyboxData.fog.enable, FIELD_BOOLEAN, "fogenable" ), + DEFINE_KEYFIELD( m_skyboxData.fog.blend, FIELD_BOOLEAN, "fogblend" ), + DEFINE_KEYFIELD( m_skyboxData.fog.dirPrimary, FIELD_VECTOR, "fogdir" ), + DEFINE_KEYFIELD( m_skyboxData.fog.colorPrimary, FIELD_COLOR32, "fogcolor" ), + DEFINE_KEYFIELD( m_skyboxData.fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ), + DEFINE_KEYFIELD( m_skyboxData.fog.start, FIELD_FLOAT, "fogstart" ), + DEFINE_KEYFIELD( m_skyboxData.fog.end, FIELD_FLOAT, "fogend" ), + DEFINE_KEYFIELD( m_skyboxData.fog.maxdensity, FIELD_FLOAT, "fogmaxdensity" ), + +END_DATADESC() + + +//----------------------------------------------------------------------------- +// List of maps in HL2 that we must apply our skybox fog fixup hack to +//----------------------------------------------------------------------------- +static const char *s_pBogusFogMaps[] = +{ + "d1_canals_01", + "d1_canals_01a", + "d1_canals_02", + "d1_canals_03", + "d1_canals_09", + "d1_canals_10", + "d1_canals_11", + "d1_canals_12", + "d1_canals_13", + "d1_eli_01", + "d1_trainstation_01", + "d1_trainstation_03", + "d1_trainstation_04", + "d1_trainstation_05", + "d1_trainstation_06", + "d3_c17_04", + "d3_c17_11", + "d3_c17_12", + "d3_citadel_01", + NULL +}; + +//----------------------------------------------------------------------------- +// Constructor, destructor +//----------------------------------------------------------------------------- +CSkyCamera::CSkyCamera() +{ + g_SkyList.Insert( this ); + m_skyboxData.fog.maxdensity = 1.0f; +} + +CSkyCamera::~CSkyCamera() +{ + g_SkyList.Remove( this ); +} + +void CSkyCamera::Spawn( void ) +{ + m_skyboxData.origin = GetLocalOrigin(); + m_skyboxData.area = engine->GetArea( m_skyboxData.origin ); + + Precache(); +} + + +//----------------------------------------------------------------------------- +// Activate! +//----------------------------------------------------------------------------- +void CSkyCamera::Activate( ) +{ + BaseClass::Activate(); + + if ( m_bUseAngles ) + { + AngleVectors( GetAbsAngles(), &m_skyboxData.fog.dirPrimary.GetForModify() ); + m_skyboxData.fog.dirPrimary.GetForModify() *= -1.0f; + } + +#ifdef HL2_DLL + // NOTE! This is a hack. There was a bug in the skybox fog computation + // on the client DLL that caused it to use the average of the primary and + // secondary fog color when blending was enabled. The bug is fixed, but to make + // the maps look the same as before the bug fix without having to download new maps, + // I have to cheat here and slam the primary and secondary colors to be the average of + // the primary and secondary colors. + if ( m_skyboxData.fog.blend ) + { + for ( int i = 0; s_pBogusFogMaps[i]; ++i ) + { + if ( !Q_stricmp( s_pBogusFogMaps[i], STRING(gpGlobals->mapname) ) ) + { + m_skyboxData.fog.colorPrimary.SetR( ( m_skyboxData.fog.colorPrimary.GetR() + m_skyboxData.fog.colorSecondary.GetR() ) * 0.5f ); + m_skyboxData.fog.colorPrimary.SetG( ( m_skyboxData.fog.colorPrimary.GetG() + m_skyboxData.fog.colorSecondary.GetG() ) * 0.5f ); + m_skyboxData.fog.colorPrimary.SetB( ( m_skyboxData.fog.colorPrimary.GetB() + m_skyboxData.fog.colorSecondary.GetB() ) * 0.5f ); + m_skyboxData.fog.colorPrimary.SetA( ( m_skyboxData.fog.colorPrimary.GetA() + m_skyboxData.fog.colorSecondary.GetA() ) * 0.5f ); + m_skyboxData.fog.colorSecondary = m_skyboxData.fog.colorPrimary; + } + } + } +#endif +} -- cgit v1.2.3