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| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/view.cpp | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.tar.xz source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.zip | |
Diffstat (limited to 'mp/src/game/client/view.cpp')
| -rw-r--r-- | mp/src/game/client/view.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/client/view.cpp b/mp/src/game/client/view.cpp index 333a2756..d74d326e 100644 --- a/mp/src/game/client/view.cpp +++ b/mp/src/game/client/view.cpp @@ -110,9 +110,9 @@ static ConVar v_centerspeed( "v_centerspeed","500" ); #ifdef TF_CLIENT_DLL // 54 degrees approximates a 35mm camera - we determined that this makes the viewmodels // and motions look the most natural. -ConVar v_viewmodel_fov( "viewmodel_fov", "54", FCVAR_ARCHIVE ); +ConVar v_viewmodel_fov( "viewmodel_fov", "54", FCVAR_ARCHIVE, "Sets the field-of-view for the viewmodel.", true, 0.1, true, 179.9 ); #else -ConVar v_viewmodel_fov( "viewmodel_fov", "54", FCVAR_CHEAT ); +ConVar v_viewmodel_fov( "viewmodel_fov", "54", FCVAR_CHEAT, "Sets the field-of-view for the viewmodel.", true, 0.1, true, 179.9 ); #endif ConVar mat_viewportscale( "mat_viewportscale", "1.0", FCVAR_ARCHIVE, "Scale down the main viewport (to reduce GPU impact on CPU profiling)", true, (1.0f / 640.0f), true, 1.0f ); ConVar mat_viewportupscale( "mat_viewportupscale", "1", FCVAR_ARCHIVE, "Scale the viewport back up" ); |