From 0d8dceea4310fde5706b3ce1c70609d72a38efdf Mon Sep 17 00:00:00 2001 From: John Schoenick Date: Wed, 9 Sep 2015 18:35:41 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- mp/src/game/client/view.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'mp/src/game/client/view.cpp') diff --git a/mp/src/game/client/view.cpp b/mp/src/game/client/view.cpp index 333a2756..d74d326e 100644 --- a/mp/src/game/client/view.cpp +++ b/mp/src/game/client/view.cpp @@ -110,9 +110,9 @@ static ConVar v_centerspeed( "v_centerspeed","500" ); #ifdef TF_CLIENT_DLL // 54 degrees approximates a 35mm camera - we determined that this makes the viewmodels // and motions look the most natural. -ConVar v_viewmodel_fov( "viewmodel_fov", "54", FCVAR_ARCHIVE ); +ConVar v_viewmodel_fov( "viewmodel_fov", "54", FCVAR_ARCHIVE, "Sets the field-of-view for the viewmodel.", true, 0.1, true, 179.9 ); #else -ConVar v_viewmodel_fov( "viewmodel_fov", "54", FCVAR_CHEAT ); +ConVar v_viewmodel_fov( "viewmodel_fov", "54", FCVAR_CHEAT, "Sets the field-of-view for the viewmodel.", true, 0.1, true, 179.9 ); #endif ConVar mat_viewportscale( "mat_viewportscale", "1.0", FCVAR_ARCHIVE, "Scale down the main viewport (to reduce GPU impact on CPU profiling)", true, (1.0f / 640.0f), true, 1.0f ); ConVar mat_viewportupscale( "mat_viewportupscale", "1", FCVAR_ARCHIVE, "Scale the viewport back up" ); -- cgit v1.2.3