diff options
| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/sixense/in_sixense.cpp | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-master.tar.xz source-sdk-2013-master.zip | |
Diffstat (limited to 'mp/src/game/client/sixense/in_sixense.cpp')
| -rw-r--r-- | mp/src/game/client/sixense/in_sixense.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/client/sixense/in_sixense.cpp b/mp/src/game/client/sixense/in_sixense.cpp index e0f4ba39..c8f79ec7 100644 --- a/mp/src/game/client/sixense/in_sixense.cpp +++ b/mp/src/game/client/sixense/in_sixense.cpp @@ -2151,7 +2151,7 @@ void SixenseInput::SetPlayerHandPositions( CUserCmd *pCmd, float flFrametime ) // This 'slides' the hold origin if you pull the object back into the player float min_z_dist = sixense_hold_slide_z_min_dist.GetFloat(); - float xy_radius = sixense_hold_slide_xy_radius.GetFloat();; + float xy_radius = sixense_hold_slide_xy_radius.GetFloat(); if ( !m_bScalingLockedOneToOne && (Vector3( ss_right_pos[0], ss_right_pos[1], 0.0f ).length() < xy_radius) && (ss_right_pos[2] > min_z_dist) ) { |