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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/sixense/in_sixense.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.tar.xz
source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/client/sixense/in_sixense.cpp')
-rw-r--r--mp/src/game/client/sixense/in_sixense.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/client/sixense/in_sixense.cpp b/mp/src/game/client/sixense/in_sixense.cpp
index e0f4ba39..c8f79ec7 100644
--- a/mp/src/game/client/sixense/in_sixense.cpp
+++ b/mp/src/game/client/sixense/in_sixense.cpp
@@ -2151,7 +2151,7 @@ void SixenseInput::SetPlayerHandPositions( CUserCmd *pCmd, float flFrametime )
// This 'slides' the hold origin if you pull the object back into the player
float min_z_dist = sixense_hold_slide_z_min_dist.GetFloat();
- float xy_radius = sixense_hold_slide_xy_radius.GetFloat();;
+ float xy_radius = sixense_hold_slide_xy_radius.GetFloat();
if ( !m_bScalingLockedOneToOne && (Vector3( ss_right_pos[0], ss_right_pos[1], 0.0f ).length() < xy_radius) && (ss_right_pos[2] > min_z_dist) )
{