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authorJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
committerJoe Ludwig <[email protected]>2014-05-15 13:59:18 -0700
commit53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch)
treec8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/game/client/detailobjectsystem.cpp
parentAdded many shader source files (diff)
downloadsource-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz
source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip
General:
* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
Diffstat (limited to 'mp/src/game/client/detailobjectsystem.cpp')
-rw-r--r--mp/src/game/client/detailobjectsystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/client/detailobjectsystem.cpp b/mp/src/game/client/detailobjectsystem.cpp
index 7aa871ea..3e211bb0 100644
--- a/mp/src/game/client/detailobjectsystem.cpp
+++ b/mp/src/game/client/detailobjectsystem.cpp
@@ -1477,7 +1477,7 @@ void CDetailObjectSystem::LevelInitPreEntity()
PrecacheMaterial( DETAIL_SPRITE_MATERIAL );
IMaterial *pMat = m_DetailSpriteMaterial;
// adjust for non-square textures (cropped)
- float flRatio = pMat->GetMappingWidth() / pMat->GetMappingHeight();
+ float flRatio = (float)( pMat->GetMappingWidth() ) / pMat->GetMappingHeight();
if ( flRatio > 1.0 )
{
for( int i = 0; i<m_DetailSpriteDict.Count(); i++ )