From 53e78c503e6e9c7d15e2eefc480755fe37dd7077 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 15 May 2014 13:59:18 -0700 Subject: General: * Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5. --- mp/src/game/client/detailobjectsystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'mp/src/game/client/detailobjectsystem.cpp') diff --git a/mp/src/game/client/detailobjectsystem.cpp b/mp/src/game/client/detailobjectsystem.cpp index 7aa871ea..3e211bb0 100644 --- a/mp/src/game/client/detailobjectsystem.cpp +++ b/mp/src/game/client/detailobjectsystem.cpp @@ -1477,7 +1477,7 @@ void CDetailObjectSystem::LevelInitPreEntity() PrecacheMaterial( DETAIL_SPRITE_MATERIAL ); IMaterial *pMat = m_DetailSpriteMaterial; // adjust for non-square textures (cropped) - float flRatio = pMat->GetMappingWidth() / pMat->GetMappingHeight(); + float flRatio = (float)( pMat->GetMappingWidth() ) / pMat->GetMappingHeight(); if ( flRatio > 1.0 ) { for( int i = 0; i