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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/clientsteamcontext.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/clientsteamcontext.cpp')
-rw-r--r--mp/src/game/client/clientsteamcontext.cpp260
1 files changed, 130 insertions, 130 deletions
diff --git a/mp/src/game/client/clientsteamcontext.cpp b/mp/src/game/client/clientsteamcontext.cpp
index ecd52d36..df1f921d 100644
--- a/mp/src/game/client/clientsteamcontext.cpp
+++ b/mp/src/game/client/clientsteamcontext.cpp
@@ -1,131 +1,131 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-#include "cbase.h"
-#include "clientsteamcontext.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-static CClientSteamContext g_ClientSteamContext;
-CClientSteamContext &ClientSteamContext()
-{
- return g_ClientSteamContext;
-}
-
-CSteamAPIContext *steamapicontext = &g_ClientSteamContext;
-
-//-----------------------------------------------------------------------------
-CClientSteamContext::CClientSteamContext()
-#if !defined(NO_STEAM)
-:
- m_CallbackSteamServersDisconnected( this, &CClientSteamContext::OnSteamServersDisconnected ),
- m_CallbackSteamServerConnectFailure( this, &CClientSteamContext::OnSteamServerConnectFailure ),
- m_CallbackSteamServersConnected( this, &CClientSteamContext::OnSteamServersConnected )
-#endif
-{
- m_bActive = false;
- m_bLoggedOn = false;
- m_nAppID = 0;
-}
-
-
-//-----------------------------------------------------------------------------
-CClientSteamContext::~CClientSteamContext()
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Unload the steam3 engine
-//-----------------------------------------------------------------------------
-void CClientSteamContext::Shutdown()
-{
- if ( !m_bActive )
- return;
-
- m_bActive = false;
- m_bLoggedOn = false;
-#if !defined( NO_STEAM )
- Clear(); // Steam API context shutdown
-#endif
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Initialize the steam3 connection
-//-----------------------------------------------------------------------------
-void CClientSteamContext::Activate()
-{
- if ( m_bActive )
- return;
-
- m_bActive = true;
-
-#if !defined( NO_STEAM )
- SteamAPI_InitSafe(); // ignore failure, that will fall out later when they don't get a valid logon cookie
- SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers
- Init(); // Steam API context init
-
- UpdateLoggedOnState();
- Msg( "CClientSteamContext logged on = %d\n", m_bLoggedOn );
-#endif
-}
-
-void CClientSteamContext::UpdateLoggedOnState()
-{
- bool bPreviousLoggedOn = m_bLoggedOn;
- m_bLoggedOn = ( SteamUser() && SteamUtils() && SteamUser()->BLoggedOn() );
-
- if ( !bPreviousLoggedOn && m_bLoggedOn )
- {
- // update Steam info
- m_SteamIDLocalPlayer = SteamUser()->GetSteamID();
- m_nUniverse = SteamUtils()->GetConnectedUniverse();
- m_nAppID = SteamUtils()->GetAppID();
- }
-
- if ( bPreviousLoggedOn != m_bLoggedOn )
- {
- // Notify any listeners of the change in logged on state
- SteamLoggedOnChange_t loggedOnChange;
- loggedOnChange.bPreviousLoggedOn = bPreviousLoggedOn;
- loggedOnChange.bLoggedOn = m_bLoggedOn;
- InvokeCallbacks( loggedOnChange );
- }
-}
-
-#if !defined(NO_STEAM)
-void CClientSteamContext::OnSteamServersDisconnected( SteamServersDisconnected_t *pDisconnected )
-{
- UpdateLoggedOnState();
- Msg( "CClientSteamContext OnSteamServersDisconnected logged on = %d\n", m_bLoggedOn );
-}
-
-void CClientSteamContext::OnSteamServerConnectFailure( SteamServerConnectFailure_t *pConnectFailure )
-{
- UpdateLoggedOnState();
- Msg( "CClientSteamContext OnSteamServerConnectFailure logged on = %d\n", m_bLoggedOn );
-}
-
-void CClientSteamContext::OnSteamServersConnected( SteamServersConnected_t *pConnected )
-{
- UpdateLoggedOnState();
- Msg( "CClientSteamContext OnSteamServersConnected logged on = %d\n", m_bLoggedOn );
-}
-#endif // !defined(NO_STEAM)
-
-void CClientSteamContext::InstallCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate )
-{
- m_LoggedOnCallbacks.AddToTail( delegate );
-}
-
-void CClientSteamContext::RemoveCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate )
-{
- m_LoggedOnCallbacks.FindAndRemove( delegate );
-}
-
-void CClientSteamContext::InvokeCallbacks( const SteamLoggedOnChange_t &loggedOnStatus )
-{
- for ( int i = 0; i < m_LoggedOnCallbacks.Count(); ++i )
- {
- m_LoggedOnCallbacks[i]( loggedOnStatus );
- }
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "cbase.h"
+#include "clientsteamcontext.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static CClientSteamContext g_ClientSteamContext;
+CClientSteamContext &ClientSteamContext()
+{
+ return g_ClientSteamContext;
+}
+
+CSteamAPIContext *steamapicontext = &g_ClientSteamContext;
+
+//-----------------------------------------------------------------------------
+CClientSteamContext::CClientSteamContext()
+#if !defined(NO_STEAM)
+:
+ m_CallbackSteamServersDisconnected( this, &CClientSteamContext::OnSteamServersDisconnected ),
+ m_CallbackSteamServerConnectFailure( this, &CClientSteamContext::OnSteamServerConnectFailure ),
+ m_CallbackSteamServersConnected( this, &CClientSteamContext::OnSteamServersConnected )
+#endif
+{
+ m_bActive = false;
+ m_bLoggedOn = false;
+ m_nAppID = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+CClientSteamContext::~CClientSteamContext()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Unload the steam3 engine
+//-----------------------------------------------------------------------------
+void CClientSteamContext::Shutdown()
+{
+ if ( !m_bActive )
+ return;
+
+ m_bActive = false;
+ m_bLoggedOn = false;
+#if !defined( NO_STEAM )
+ Clear(); // Steam API context shutdown
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Initialize the steam3 connection
+//-----------------------------------------------------------------------------
+void CClientSteamContext::Activate()
+{
+ if ( m_bActive )
+ return;
+
+ m_bActive = true;
+
+#if !defined( NO_STEAM )
+ SteamAPI_InitSafe(); // ignore failure, that will fall out later when they don't get a valid logon cookie
+ SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers
+ Init(); // Steam API context init
+
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext logged on = %d\n", m_bLoggedOn );
+#endif
+}
+
+void CClientSteamContext::UpdateLoggedOnState()
+{
+ bool bPreviousLoggedOn = m_bLoggedOn;
+ m_bLoggedOn = ( SteamUser() && SteamUtils() && SteamUser()->BLoggedOn() );
+
+ if ( !bPreviousLoggedOn && m_bLoggedOn )
+ {
+ // update Steam info
+ m_SteamIDLocalPlayer = SteamUser()->GetSteamID();
+ m_nUniverse = SteamUtils()->GetConnectedUniverse();
+ m_nAppID = SteamUtils()->GetAppID();
+ }
+
+ if ( bPreviousLoggedOn != m_bLoggedOn )
+ {
+ // Notify any listeners of the change in logged on state
+ SteamLoggedOnChange_t loggedOnChange;
+ loggedOnChange.bPreviousLoggedOn = bPreviousLoggedOn;
+ loggedOnChange.bLoggedOn = m_bLoggedOn;
+ InvokeCallbacks( loggedOnChange );
+ }
+}
+
+#if !defined(NO_STEAM)
+void CClientSteamContext::OnSteamServersDisconnected( SteamServersDisconnected_t *pDisconnected )
+{
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext OnSteamServersDisconnected logged on = %d\n", m_bLoggedOn );
+}
+
+void CClientSteamContext::OnSteamServerConnectFailure( SteamServerConnectFailure_t *pConnectFailure )
+{
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext OnSteamServerConnectFailure logged on = %d\n", m_bLoggedOn );
+}
+
+void CClientSteamContext::OnSteamServersConnected( SteamServersConnected_t *pConnected )
+{
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext OnSteamServersConnected logged on = %d\n", m_bLoggedOn );
+}
+#endif // !defined(NO_STEAM)
+
+void CClientSteamContext::InstallCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate )
+{
+ m_LoggedOnCallbacks.AddToTail( delegate );
+}
+
+void CClientSteamContext::RemoveCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate )
+{
+ m_LoggedOnCallbacks.FindAndRemove( delegate );
+}
+
+void CClientSteamContext::InvokeCallbacks( const SteamLoggedOnChange_t &loggedOnStatus )
+{
+ for ( int i = 0; i < m_LoggedOnCallbacks.Count(); ++i )
+ {
+ m_LoggedOnCallbacks[i]( loggedOnStatus );
+ }
} \ No newline at end of file