From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/clientsteamcontext.cpp | 260 +++++++++++++++--------------- 1 file changed, 130 insertions(+), 130 deletions(-) (limited to 'mp/src/game/client/clientsteamcontext.cpp') diff --git a/mp/src/game/client/clientsteamcontext.cpp b/mp/src/game/client/clientsteamcontext.cpp index ecd52d36..df1f921d 100644 --- a/mp/src/game/client/clientsteamcontext.cpp +++ b/mp/src/game/client/clientsteamcontext.cpp @@ -1,131 +1,131 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -#include "cbase.h" -#include "clientsteamcontext.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -static CClientSteamContext g_ClientSteamContext; -CClientSteamContext &ClientSteamContext() -{ - return g_ClientSteamContext; -} - -CSteamAPIContext *steamapicontext = &g_ClientSteamContext; - -//----------------------------------------------------------------------------- -CClientSteamContext::CClientSteamContext() -#if !defined(NO_STEAM) -: - m_CallbackSteamServersDisconnected( this, &CClientSteamContext::OnSteamServersDisconnected ), - m_CallbackSteamServerConnectFailure( this, &CClientSteamContext::OnSteamServerConnectFailure ), - m_CallbackSteamServersConnected( this, &CClientSteamContext::OnSteamServersConnected ) -#endif -{ - m_bActive = false; - m_bLoggedOn = false; - m_nAppID = 0; -} - - -//----------------------------------------------------------------------------- -CClientSteamContext::~CClientSteamContext() -{ -} - - -//----------------------------------------------------------------------------- -// Purpose: Unload the steam3 engine -//----------------------------------------------------------------------------- -void CClientSteamContext::Shutdown() -{ - if ( !m_bActive ) - return; - - m_bActive = false; - m_bLoggedOn = false; -#if !defined( NO_STEAM ) - Clear(); // Steam API context shutdown -#endif -} - -//----------------------------------------------------------------------------- -// Purpose: Initialize the steam3 connection -//----------------------------------------------------------------------------- -void CClientSteamContext::Activate() -{ - if ( m_bActive ) - return; - - m_bActive = true; - -#if !defined( NO_STEAM ) - SteamAPI_InitSafe(); // ignore failure, that will fall out later when they don't get a valid logon cookie - SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers - Init(); // Steam API context init - - UpdateLoggedOnState(); - Msg( "CClientSteamContext logged on = %d\n", m_bLoggedOn ); -#endif -} - -void CClientSteamContext::UpdateLoggedOnState() -{ - bool bPreviousLoggedOn = m_bLoggedOn; - m_bLoggedOn = ( SteamUser() && SteamUtils() && SteamUser()->BLoggedOn() ); - - if ( !bPreviousLoggedOn && m_bLoggedOn ) - { - // update Steam info - m_SteamIDLocalPlayer = SteamUser()->GetSteamID(); - m_nUniverse = SteamUtils()->GetConnectedUniverse(); - m_nAppID = SteamUtils()->GetAppID(); - } - - if ( bPreviousLoggedOn != m_bLoggedOn ) - { - // Notify any listeners of the change in logged on state - SteamLoggedOnChange_t loggedOnChange; - loggedOnChange.bPreviousLoggedOn = bPreviousLoggedOn; - loggedOnChange.bLoggedOn = m_bLoggedOn; - InvokeCallbacks( loggedOnChange ); - } -} - -#if !defined(NO_STEAM) -void CClientSteamContext::OnSteamServersDisconnected( SteamServersDisconnected_t *pDisconnected ) -{ - UpdateLoggedOnState(); - Msg( "CClientSteamContext OnSteamServersDisconnected logged on = %d\n", m_bLoggedOn ); -} - -void CClientSteamContext::OnSteamServerConnectFailure( SteamServerConnectFailure_t *pConnectFailure ) -{ - UpdateLoggedOnState(); - Msg( "CClientSteamContext OnSteamServerConnectFailure logged on = %d\n", m_bLoggedOn ); -} - -void CClientSteamContext::OnSteamServersConnected( SteamServersConnected_t *pConnected ) -{ - UpdateLoggedOnState(); - Msg( "CClientSteamContext OnSteamServersConnected logged on = %d\n", m_bLoggedOn ); -} -#endif // !defined(NO_STEAM) - -void CClientSteamContext::InstallCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ) -{ - m_LoggedOnCallbacks.AddToTail( delegate ); -} - -void CClientSteamContext::RemoveCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ) -{ - m_LoggedOnCallbacks.FindAndRemove( delegate ); -} - -void CClientSteamContext::InvokeCallbacks( const SteamLoggedOnChange_t &loggedOnStatus ) -{ - for ( int i = 0; i < m_LoggedOnCallbacks.Count(); ++i ) - { - m_LoggedOnCallbacks[i]( loggedOnStatus ); - } +//========= Copyright Valve Corporation, All rights reserved. ============// +#include "cbase.h" +#include "clientsteamcontext.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static CClientSteamContext g_ClientSteamContext; +CClientSteamContext &ClientSteamContext() +{ + return g_ClientSteamContext; +} + +CSteamAPIContext *steamapicontext = &g_ClientSteamContext; + +//----------------------------------------------------------------------------- +CClientSteamContext::CClientSteamContext() +#if !defined(NO_STEAM) +: + m_CallbackSteamServersDisconnected( this, &CClientSteamContext::OnSteamServersDisconnected ), + m_CallbackSteamServerConnectFailure( this, &CClientSteamContext::OnSteamServerConnectFailure ), + m_CallbackSteamServersConnected( this, &CClientSteamContext::OnSteamServersConnected ) +#endif +{ + m_bActive = false; + m_bLoggedOn = false; + m_nAppID = 0; +} + + +//----------------------------------------------------------------------------- +CClientSteamContext::~CClientSteamContext() +{ +} + + +//----------------------------------------------------------------------------- +// Purpose: Unload the steam3 engine +//----------------------------------------------------------------------------- +void CClientSteamContext::Shutdown() +{ + if ( !m_bActive ) + return; + + m_bActive = false; + m_bLoggedOn = false; +#if !defined( NO_STEAM ) + Clear(); // Steam API context shutdown +#endif +} + +//----------------------------------------------------------------------------- +// Purpose: Initialize the steam3 connection +//----------------------------------------------------------------------------- +void CClientSteamContext::Activate() +{ + if ( m_bActive ) + return; + + m_bActive = true; + +#if !defined( NO_STEAM ) + SteamAPI_InitSafe(); // ignore failure, that will fall out later when they don't get a valid logon cookie + SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers + Init(); // Steam API context init + + UpdateLoggedOnState(); + Msg( "CClientSteamContext logged on = %d\n", m_bLoggedOn ); +#endif +} + +void CClientSteamContext::UpdateLoggedOnState() +{ + bool bPreviousLoggedOn = m_bLoggedOn; + m_bLoggedOn = ( SteamUser() && SteamUtils() && SteamUser()->BLoggedOn() ); + + if ( !bPreviousLoggedOn && m_bLoggedOn ) + { + // update Steam info + m_SteamIDLocalPlayer = SteamUser()->GetSteamID(); + m_nUniverse = SteamUtils()->GetConnectedUniverse(); + m_nAppID = SteamUtils()->GetAppID(); + } + + if ( bPreviousLoggedOn != m_bLoggedOn ) + { + // Notify any listeners of the change in logged on state + SteamLoggedOnChange_t loggedOnChange; + loggedOnChange.bPreviousLoggedOn = bPreviousLoggedOn; + loggedOnChange.bLoggedOn = m_bLoggedOn; + InvokeCallbacks( loggedOnChange ); + } +} + +#if !defined(NO_STEAM) +void CClientSteamContext::OnSteamServersDisconnected( SteamServersDisconnected_t *pDisconnected ) +{ + UpdateLoggedOnState(); + Msg( "CClientSteamContext OnSteamServersDisconnected logged on = %d\n", m_bLoggedOn ); +} + +void CClientSteamContext::OnSteamServerConnectFailure( SteamServerConnectFailure_t *pConnectFailure ) +{ + UpdateLoggedOnState(); + Msg( "CClientSteamContext OnSteamServerConnectFailure logged on = %d\n", m_bLoggedOn ); +} + +void CClientSteamContext::OnSteamServersConnected( SteamServersConnected_t *pConnected ) +{ + UpdateLoggedOnState(); + Msg( "CClientSteamContext OnSteamServersConnected logged on = %d\n", m_bLoggedOn ); +} +#endif // !defined(NO_STEAM) + +void CClientSteamContext::InstallCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ) +{ + m_LoggedOnCallbacks.AddToTail( delegate ); +} + +void CClientSteamContext::RemoveCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate ) +{ + m_LoggedOnCallbacks.FindAndRemove( delegate ); +} + +void CClientSteamContext::InvokeCallbacks( const SteamLoggedOnChange_t &loggedOnStatus ) +{ + for ( int i = 0; i < m_LoggedOnCallbacks.Count(); ++i ) + { + m_LoggedOnCallbacks[i]( loggedOnStatus ); + } } \ No newline at end of file -- cgit v1.2.3