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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/client/c_te_legacytempents.cpp | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/client/c_te_legacytempents.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_legacytempents.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/client/c_te_legacytempents.cpp b/mp/src/game/client/c_te_legacytempents.cpp index 3c8adf68..14f6d0e8 100644 --- a/mp/src/game/client/c_te_legacytempents.cpp +++ b/mp/src/game/client/c_te_legacytempents.cpp @@ -1539,7 +1539,7 @@ void CTempEnts::BloodSprite( const Vector &org, int r, int g, int b, int a, int { C_LocalTempEntity *pTemp; int frameCount = modelinfo->GetModelFrameCount( model ); - color32 impactcolor = { r, g, b, a }; + color32 impactcolor = { (byte)r, (byte)g, (byte)b, (byte)a }; //Large, single blood sprite is a high-priority tent if ( ( pTemp = TempEntAllocHigh( org, model ) ) != NULL ) |