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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/client/c_te_legacytempents.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/client/c_te_legacytempents.cpp')
-rw-r--r--mp/src/game/client/c_te_legacytempents.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/client/c_te_legacytempents.cpp b/mp/src/game/client/c_te_legacytempents.cpp
index 3c8adf68..14f6d0e8 100644
--- a/mp/src/game/client/c_te_legacytempents.cpp
+++ b/mp/src/game/client/c_te_legacytempents.cpp
@@ -1539,7 +1539,7 @@ void CTempEnts::BloodSprite( const Vector &org, int r, int g, int b, int a, int
{
C_LocalTempEntity *pTemp;
int frameCount = modelinfo->GetModelFrameCount( model );
- color32 impactcolor = { r, g, b, a };
+ color32 impactcolor = { (byte)r, (byte)g, (byte)b, (byte)a };
//Large, single blood sprite is a high-priority tent
if ( ( pTemp = TempEntAllocHigh( org, model ) ) != NULL )